Mugen Feature Wishlist

C.B. Jones
Mugen is a Fighting game engine, created by Elecbyte, that is currently in open beta. The newer versions of Mugen are still quite buggy. Because it's not an open source engine, it's nature for people like myself to come up with wish lists, that consist of features or improvements, that would no doubt make an already interesting program even better.

Mugen Feature: Limiter.
Those insane Mugen characters like Evil Ken, Super Shredder, and others are fun, but can really mess up the flow of your roster unless it's loaded with those types of fighters. There need to be a mode to de-power characters to the extent of making the entire roster somewhat balanced. If it can't be done in game, then what about a standalone tool that adds script to all characters to either sup-up or tone down their AI?

Mugen Feature: Destructible Objects.
I want to be able to throw those Mortal Kombat lames into tables, barrels, statues, and whatever else may be laying around in the background. This feature would add a new element to fights. It would be great to deal extra damage in a Gundam fan game when knocking another bot into the side of a canyon/building/space station.

Mugen Feature:: Move Lists.
Pausing the game in titles like Street Fighter Alpha 3 will bring up the option to see your characters move list. What if Mugen could recognize a file in the characters folder, and pull the commands from that and showcase said information in game?

Mugen Feature: Nightmare A.I..
Nightmare A.I. is just a fancy way of saying "I want the game to adjust to my fighting style, and learn new ways to win against me in Mugen." Think of it as being like the SEGA Dreamcast ad campaign: It's thinking. After registering at least 100 fights in arcade mode, a custom AI option would appear in the difficulty setting of Mugen. Custom/nightmare AI would.

It's sole purpose would be to use previous match date gathered by characters in your roster, and create a strategy to give you a good fight. It would do this without coming off as repetitive(no shoryuken, fireball, shoyuken spamming when Shoto fighters are used), and it would either increase or decrease it's probability of winning based on your performance there after. This data would have to be reset when changes to the game's roster are made, due to the vast differences of fighters in Mugen.

Published by C.B. Jones

Working from home, cbjones hopes to one day be able to look back at his 4th grade teacher, and laugh in her face for saying that no body can claim ownership of Saturn's rings.It will be a day which will be d...  View profile

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  • Carol Roach11/22/2009

    interesting topic

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