A Competitive Elemental Hero Deck for Yu-Gi-Oh
No One Has Ever Come Up with a Good Build for the Heros, Until Now
First we start with the monsters found in this deck. Since we know that the Elemental Hero's are the key component we have to incorporate them, and because we need them to fuse, we also need to have a strong field presence at all times. So here are a few good creatures.
Elemental Hero Burstinitrix x3
Elemental Hero Avian x2
Elemental Hero Clay man x3
Elemental Hero Spark man x2
Spirit Reaper
Sangan
Giant Rat x2
UFO Turtle x2
Flying Kaimara x2
King of the Swamp x3
Total = 21
The Elemental Hero's are a weak group of monsters; Spark Man has the highest attack at 1600, so they are going to get wiped out easily. Therefore we place cards like UFO Turtle and Giant Rat to search out our hero's and place them into play, hopefully being able to fuse them on our next turn. This also allows you to continually keep creatures on the field. Spirit Reaper is going to stall your opponent and King of the Swamp is going to work as fusion material monsters, allowing them to play the part of Elemental Hero's in a fusion.
Next we move onto traps. Because the creatures in this deck are so weak you need to be able to stall your opponent and clear his field as easily as possible.
Bottomless Trap Hole x3
Mirror Force
Sakurestu Armor x3
Call of the Haunted
Torrential Tribute
Hero Signal x2
Total = 11
With the Bottomless Trap Hole and Sakuretsu armor you can knock out big monsters of your opponent's side of the field, and with Mirror Force you can save your creatures life while stopping theirs. Torrential Tribute wipes the field for a fresh start, and that's always a good thing. Hero Signal will search out your Elemental Hero's; this will allow for easy fusions and also field presence. Call of the haunted will bring back key monsters, like reaper and any of the Elemental Hero's or another creature so they can use their power again.
Magic is going to give support in this deck and not much more. Here you will fins most everything is geared towards the powerful fusions, and if you play this right, you might have a good chance at victory.
Polymerization x2
Miracle Fusion x2
Smashing Ground x2
Pot of Avarice
Noblemen of Cross out
Heavy Storm
Skyscraper
Total = 10
Polymerization and miracle fusions will pull out your fusion monsters, and smashing ground will take care of an opponent's field. Noblemen will kill nasty face down creatures and Pot of Avarice will replace lost Hero's and give you much needed draw power. The key to the magic cards is to watch for which fusions to pull out at which times. Skyscraper will help to defeat opponents by powering up your usually weak Elemental Hero's.
Fusion monsters: These are the heart and soul of your deck. Without them you're doomed, and if you loose them in battle it can be costly. Make sure that you modify this deck as needed considering what the dominate deck types in your area are. Here are the three fusion monsters you're shooting to summon
Flame Wingman - 2100 attack is decent but his power is what were looking at. Each time he kills an opponent's monster they lose life points equal to the monster attack points, so if you kill a Cyber Dragon, your opponent looses 2100 life points. Wingman is also great when coupled with the Skyscraper magic card.
Rampart Blaster - 2000 attack, but 2500 defense. Again we just want to focus on his ability, you can attack your opponent's life points directly from defense position, but your attack is halved. So you can remain in defense mode with 2500 points and hit your opponent for 1000 direct damage, nice huh?
Thunder Giant - 2400 attack points, and that's very nice, plus he has an awesome effect. You can ditch a card from your hand to destroy any creature on the field with an attack equal to or less then Thunder Giant. This will almost certainly be anything your opponent has out, so you can clear the way for an easy direct hit of 2400 damage.
All the Elemental Hero Fusions are great in every aspect whether its attack, defense or their special ability. You just have to make sure you keep your opponents field presence down and your up. This deck is just a base; many other cards work very well within this type of build. De-fusion is great, and so is the Warrior Returning alive since 60% of your creatures are warrior based. Just put a deck similar to this together and play it a few times, you may find that you like it, plus the deck has a purpose, a goal. You want to summon a powerful creature and it takes time to set up the strategy, this is one of the most fun aspects of the game Yu-Gi-Oh. So build modify and win!
Published by Robert Guinn
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7 Comments
Post a CommentThis deck wouldn't work. There's not enough variety and too much emphasis on searching for what you need, instead of putting in what you need.
I have to say that this is a solid strategy, but the key to a good E-Hero deck is to have lots of fusion options, and lots of card effects to make those fusions happen faster and more often. It is ABSOLUTELY possible to make a strictly Elemental Hero deck, I've done it myself :/ I just wish that tournaments would allow more than 15 fusion monsters hehe.
i understand what you're saying but what about stratos and others to support you're e-heros out
well you have a good point,but as resulark said elemental heros are designed to work together.And they r not weak together when they fuse as they make very powerfull monsters
you only 32 cards in the deck you need 40 cards thnk about it
dude u need sky scraper 2 and fusion sage terra formin slyscraper swords of revealing light poly and 3 of all the heros except 1 bubbleman and 1 necroshade and one bladeedge
ah, Robert, we meet again. The E-Heros are designed to work together, try Skyscraper, E-Heros Bladedge, Wildheart, Necroshade, lots of E-Hero supports. There are plenty.