A Game that Has Ever Gotten to Achieving Mini-game Perfection

raghu nikhil
Rayman Raving Rabbids
Publisher: Ubisoft
Developer: Ubisoft
Genre: Action
ESRB: Everyone
Platform: Xbox 360
Overall Rating:14/100
3/25
2/25
4/25
5/25
Graphics/Audio:
Gameplay:
Creativity:
Fun Factor:
Most comedic games go like this: you play, there's a cutscene, then you laugh. While this has been a satisfying formula since the first comedy PC and console games were made, it doesn't quite break the barrier of interactivity. By keeping the laughter separate from actual gameplay, the experience has more in common with a sitcom.

Rayman Raving Rabbids, the latest from developer Michel Ancel (creator of Rayman, the grossly underrated Beyond Good & Evil, and worked on Peter Jackson's King Kong), the game is an upbeat and literal throw-your-hands-in-the-air adventure with loads of interesting challenges. Funny animation sequences precede or follow gameplay, but those only account for half the laughs. In Rayman Raving Rabbids you play, you laugh, and then you laugh some more.

Mini-Game Madness

Let me preface this by saying that I don't like mini-games. (There are exceptions, but how often do they occur? Once every 18 months?) I think it's important for you to know that because it shows just how much this game accomplishes.

Rayman Raving Rabbids is a wild 'n' crazy, over-the-top collection of missions where you have to, in all but the simplest cases, frantically move the Wii remote to score a minimum point value. This is where the majority of Rayman's humor comes from. To throw a cow, you hold the remote over your head and swing several times - similar to how a cowboy swings a lasso - and release with the A button. It begins with an amusing sequence of a cow's legs clamped to a chain. He shakes a little, looking very frightened.

The trick is to swing the cow fast enough to reach a great distance when thrown. You also have to make sure the cow is aimed forward when you throw, otherwise he'll be tossed to the side and never reach his destination.

On the train tracks, Rayman has to control a man-powered car, and that means you have to move the remote and nunchuck up and down as fast as possible. I'm not kidding when I say you can't wave the controllers fast enough. It sounds simple, and really isn't that much of an exercise. But when you're jumping from mission to mission, each with varying degrees of motions involved, it is possible to be caught off guard, if only for a brief moment.

At the nightclub, Rayman looks like a DDR knock-off but has more in common with Drum Mania (arcade game) and Taiko Drum Master (PS2). As several raving rabbids are ushered on to the dance floor, you have to swing both controller pieces - the nunchuck for left rabbids, and the remote for right rabbids - to make them disappear. The speed and patterns that are created as the rabbids appear form a sequence that, if you're able to keep up, will have you drumming to the beat of the song.

And what songs will you be drumming to? Rabid remakes of hits from the 80s and 90s, including "Girls Just Wanna Have Fun" and Naughty By Nature's "Hip Hop Hooray." Ridiculous? 100%. This game couldn't get any crazier. But it's hilarious, catchy, and having grown up with Hip Hop Hooray, embarrassingly nostalgic.

Rayman also contains mini-games where you'll make pigs fly (motion controls), race using a warthog (analog steering; swing remote for a speed boost), sneak past a security guard (frantic swinging), and keep the stalls from opening in a whack-y restroom game. These few are several other game types - some following the themes already mentioned, others going in a completely different direction.

One of the best recurring boss battles (none are rehashed - you get different levels every time) is the on-rails, lightgun-inspired shooting gallery. It looks like a first-person shooter, with gameplay being conducted from a first-person view. But you don't have any control over where Rayman moves, only where he aims. These stages are short, but have just the right amount of thrills and depth to keep players excited.

Though this game pushes boundaries with cow and Rabbid torture, the series does not stray from its family-friendly roots. As such, Rayman doesn't fire a gun. Weapon substitutes aren't usually cool, but this is a game that loves to defy the norm. Rayman's "weapon" of choice: a plunger launcher. Comical, semi-automatic and very effective, the plunger launcher makes Rabbids wish they had never poked their heads onto the screen.

What's most striking about this particular mini-game is how accurately the game reacts to your attacks. We all remember the lightgun ports, right? The Terminator 2 arcade game comes to mind. It rocked in arcades; it was a little slow and not entirely accurate on the Genesis. The Wii remote uses much better technology, giving the Rayman team a chance to create a new and exciting lightgun experience that's over long before it has a chance to get repetitive.

Like most of Wii's best titles, Rayman Raving Rabbids is an experience that's vastly different from the norm. The action-packed, motion-driven mini-games are an absolute blast to play (repeatedly, until your arms just can't take it anymore. Or your thumbs, if you accidentally smack a controller against the back of one - ouch). You'll laugh, be thoroughly entertained, and start to wonder what wonderful things Michel Ancel will come up with next.

Published by raghu nikhil

I am a person who always upgrade my knowledge and i wont let any infomation go until i study it completly.  View profile

To comment, please sign in to your Yahoo! account, or sign up for a new account.