Advance Wars Grows Up - Latest Installment

The Good, the Bad & the Ugly of Advance Wars

Gai
Advance Wars Days of Ruin
Publisher: Nintendo
Developer: Intelligent Systems
Genre: Strategy
ESRB: Everyone
Platform: Nintendo DS
Overall Rating:22/100
6/25
5/25
8/25
3/25
Graphics/Audio:
Gameplay:
Creativity:
Fun Factor:
There's been a lot of talk about the new look and feel of the latest installment of the Advance Wars franchise and not all of it positive. Well I'm here to drop the skinny.

The Good:
The heart of the Advance Wars survives in all its splendor. Hardcore strategy meets fast paced fun in over 100 maps which are sure to give you more than enough distraction from work and family. The setting has moved from a happy-go-lucky world at war to a post apocalyptic wasteland devastated by comet strikes and a deadly virus running rampant among the survivors. This may put off some die hard loyalists, but I view the change as a positive one. The on-line play matches you up against opponents from all over the world. And, of course, your CO influences his units uniquely. The CO Power is handled differently in this release though. Where in previous installments of Advance Wars the CO stored his energy and unleashed it in outlandishly over powered attacks like meteor strikes or map encompassing floods, this time around, the CO Power is toned down and requires more strategy to use it effectively. In fact, it is sometimes more advantageous to not use the stored power but let your CO's sphere of influence grow to encompass more units (which powers up their offense and defense).

The Bad:
While much of what players love about the Advance Wars franchise survives, one sadly missed casualty of war is the War Room. Anyone who has played the prequels knows all about the dozens and dozens of maps that players were open to. And some say that much of the replay value is lost with the exclusion of the War Room since new maps were opened up based on achievements made through replay. And in regards to on-line play, there is a time limit per turn. This necessity obvious to anyone who has ever played checkers with a hesitant opponent; but the visible countdown can distract from strategy making.

The Ugly:
In a game as nearly perfect as this one there are always some let downs. And after all my hours of play my biggest complaint is the writing. While most of the dialog is adequate, there are many instances where I wished I had dug out my eyeballs instead. For example, the line, "Where there is life, there's hope", is acceptable - however cliched - once or possibly twice, I certainly didn't need to hear it a dozen times. In addition to that, the 'human spirit can over come all obstacles' theme of the hero team's dialog can become very annoying and contrasts strongly against the post apocalyptic setting. And the interaction of the hero and his girlfriend are very anime influenced. While I do enjoy some melodrama, I think it should have been handled more sparingly. By no means is it "gag inducing" but it does cause you to roll your eyes from time to time.

The Verdict:
All in all, I highly recommend purchasing this title, especially if you loved the prequels. What flaws do exist in this game are far overshadowed by everything that Nintendo and Intelligent Systems did right. Buy it, you will not be disappointed.

Published by Gai

I'm a young vagabond living in with a high speed internet connection. I roam amongst WiFi hot spots living off coffee and blueberry muffins posting about things that arouse my interest or ire.  View profile

1 Comments

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  • Mary Gindling3/1/2008

    I've been looking for a game as a present for a friend who has the rest of this set but hesitated over this one. You made up my mind. Thanks, and welcome to AC!

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