First-Party Support
Sony has the biggest first-party development core when compared to Microsoft and Nintendo and pretty much every studio will be incorporating Playstation Move into the Playstation 3 games. Heavy Rain and LittleBigPlanet will be patched to include support for the new controller while Killzone 3 and SOCOM US Navy SEALs 4 are shipping with support right out of the box.
Meanwhile, the first-party support for Microsoft has been slowly dwindling in recent years. Aside from a handful of Xbox 360 games like Fable 3, Forza Kinect and Kinect Sports, Microsoft is mainly relying on the third-party companies. The Playstation Move certainly has a big advantage over Kinect in terms of support from the internal studios.
Hardcore Focus
Although the Playstation Move has its fair share of games made specifically for casuals, Sony also positioned it as a device for hardcore gamers. As a result, the potential audience for the device is much bigger. Not to mention that the hardcore audience spend more on the Playstation 3 than the casual ones. Thus, this advantage benefits Sony in more ways than one.
On the other hand, Microsoft is initially projecting Kinect as a causal device. Because of this, many hardcore gamers on the Xbox 360 will feel alienated once Kinect launches. The potential audience will also be slashed as the same audience has no must-have hardcore killer app to purchase Kinect.
Playstation Eye
Before Kinect existed, Sony released the Eye Toy for the Playstation 2. Similar to the upcoming Xbox 360 camera accessory, the Eye Toy makes your body into a controller. For the Playstation 3, Sony released a more advanced camera in the Playstation Eye. Although Kinect is technically more advanced, the Playstation Move, which requires the Playstation Eye, can theoretically feature the same body-sensing control scheme in addition to proving a more traditional motion controller to boot.
On the other end of the spectrum, Kinect only has a camera. You won't have a motion-sensing stick with buttons to provide any tactile feedback. Therefore, you are only limited to using your body as a controller when playing Kinect games.
Published by Otter
Otter is a free lance writer currently residing in San Francisco. He loves to play and talk video games. View profile
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