Developer: Netdragon Websoft Inc.
Genre: Role Playing
ESRB: Teens (13 +)
Platform: PC Games
7/25
15/25
5/25
Gameplay:
Creativity:
Fun Factor:
Aside from the character classes, the game offers players the ability to engage in several quests and holiday events. A system of rebirth is also offered to players who have advanced far enough into the stages of leveling and would like to test out a different class. Players are allowed to create their own houses, get married, or peddle items for a profit though none of these things come without a heavy time consumption. Unfortunately, the graphics of the game can only be described as mediocre at best as all if not most facets of the game's landscaping and audio quality are poor, demonstrating very little effort to character design. The game makes almost no effort to diversify the enemies and the decor as almost all the monsters of a specific area follow a monotonous design and many stale reuses of images are present. Despite this total lack of careful attention to detail, the gameplay serves to balance the bad aspects of the game.
Similar to most any of the modern online games out there, Conquer Online serves as a combat/MMORPG that utilizes a system of leveling to advance in the game. Unfortunately, leveling appears to be the only thing that there is to do in this game as the elements that make the game an RPG are very lacking in plotline fluididty. While playing I have noticed that there are also several, very obvious and yet still very irritating grammar and spelling errors. This may not affect many of the literarily disinclined but personally i found the lack of attentiveness when writing the scripts for the NPCs to be fairly distracting. On another note, though the game is said to be completely free of charge to players it soon becomes apparent that that is not entirely true. To succeed in the game, one must amass the best gear of any other player, or at least the majority, in order to avoid being PK'ed by other players or killed by monsters. Unfortunately, in order to do that people have to either spend a ridiculously long amount of time collecting money to pay for the substantial equipment, or make it themselves by buying Dragonballs online. Due the the game's inner workings, it its quite obvious to anyone playing that, without paying for Dragonballs, it is almost impossible to succeed in many of the greater aspects of the game. To this end TQ's attempt to earn money goes too far as a player who spends six months leveling to level 120 can easily be surpassed in a week by a person who buys a bulk pack of Dragonballs.
Overall, the game is decent and is recommended for those who have no experience in online gaming. The game's decent rating serves only to entice those who don't mind a few flaws in plot and gameplay, nor sparing a few hours or dollars every day to improve your character.
Published by Seth Helix
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