Dark Messiah: Of Might and Magic

Monty Al.H
In the world of computer and video games, tales of high fantasy are usually told in drawn-out role-playing games with things like dice rolls and experience points. If you're looking for exciting sword duels or other fast-paced action, you usually have to use your imagination as you watch tiny characters throw little numbers at each other until someone, you know, gains a level or something.

That won't be the case for Dark Messiah of Might and Magic from developer Arkane Studios and publisher Ubisoft. This upcoming game will combine the fantasy lore of Ubisoft's revised Might and Magic universe with quick, brutal battles where highly interactive environments and physics will let you send those ugly, angry orcs and goblins to a very nasty fate. Then again, if you're not careful, they can do the same to you.

Dark Messiah will offer vicious and deadly battles in highly interactive environments.

We played through a brief single-player demonstration in which we had a chance to try out the abilities of Sareth, the very talented and formidable warrior you'll play as in the game. Sareth has command of four major classes of weapons: close-range melee weapons; bows that can fire arrows from a distance; assassin's daggers (which can be used to instantly and viciously end the life of an unsuspecting enemy from behind); and various classes of powerful magic spells.

You'll have access to all these tools over the course of the game, and you'll be using the same control setup as a typical PC first-person shooter: your W, A, S, and D keys to move, your mouse to aim, your left mouse button to attack (with a weapon or a magic spell), and your right mouse button to either defend or zoom in on an enemy with your bow.

Since the game's environments and physics engine will also have a big effect on gameplay, Arkane is attempting to make the game highly open-ended. If you want to play through the game as some kind of homicidal berserker who must kill everything, you can. Or, if you wish, you can also opt to use stealth and not kill anything at all. The idea is simply that you need to complete your objectives...but exactly how you do it doesn't really matter as long as you get the job done.

If you do like to do things the hard way, then you'll start to fill up an adrenaline meter as you defeat your foes. When your meter is full, you'll be able to execute instantly lethal melee attacks on your enemies, such as lopping off limbs and heads, and even impaling them on your sword. And perhaps as a tribute to the classic first-person shooter Duke Nukem 3D, you'll also be able to execute a quick front kick at any time, such as when you've just impaled some orc on your sword (and wish to kick them off).

Also, you may get bumped on your rear.

The demonstration level began in the depths of a huge, high-ceilinged cavern in which we made our way past a squat and completely oblivious goblin guard to hitch a ride on a gondola across the chasm. We took several tries at this first part of the game, opting first to sneak up behind him with our daggers drawn to assassinate him. By clicking and holding the left mouse button, you cause Sareth to raise his daggers to strike. He automatically changes to an overhand grip when you're in position to deliver the killing blow.

We also tried shooting the goblin in the back with Sareth's bow, which proved to be slightly more challenging than we figured, since the Source engine actually models weight and momentum for arrows, which means that you need to correct your aim for long-distance shots by aiming extra-high...but it also means you'll have a considerable advantage on high ground. After restarting a few times, we decided to get on with the game, and so we just ran up behind the goblin and kicked it off the ledge, sending it screaming to its death.

Published by Monty Al.H

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