Developer: Tri-Crescendo
Genre: Role Playing
ESRB: Teens (13 +)
Platform: Xbox 360
5/25
10/25
11/25
Gameplay:
Creativity:
Fun Factor:
Luckily, the gameplay is a significant improvement over the convoluted plot. Up to four players can be in a party. All of the adversaries can be seen in real time (ala Chrono Cross and Final Fantast XII); furthermore, they can easily be ignored. The combat is fast and furious throughout the duration of the game. Members of your party have a certain amount of time in which they are given to perform a specific task. Within the time given, the player can attack, heal, move, and various other actions. The trick is to find an action that increases the time gauge higher and higher. Linking combination attacks together will enable gamers to execute more powerful maneuvers. This provides a real strategic contemplation to the gameplay. When a foe attacks your character, you can chose to block or counter attack if you time it correctly. Moving around during combat can have different ramifications on the battle. For instance, being in the shade can have either positive or negative results (depending on the character). Conversely, the same rule applies for the opponents. There could be an appearance alteration when they are in the sunlight, or their attributes might be bolstered. The controls are fairly responsive in the game, and I had no gripes about how to do an attack. There is also a cooperative multiplayer that was a nice touch. The graphics in the game are egregious. It looks like this game was on a Nintendo Wii console. This is not what I have come to expect from the hardware on the Xbox 360 and the PlayStation 3. If any gamer were to do a side by side comparison of the visuals in Eternal Sonata and Oblivion, then it would be obvious that Oblivion is superior. I do not know what the game developers were thinking with the visuals in this game. The one aspect of the game that really intrigued me was the audio. I have to admit the musical score is amazing. There is a wide variety of instruments from pianos to violins that perfectly fit the theme of the game. The countless number of crescendos and decrescendos is absolutely brilliant. Disappointingly, the voice acting itself is average at best. Occasionally, I felt like the dialogue was unintentionally humorous. Overall, Eternal Sonata will not keep anyone up all night playing. The game is easily something that can had potential to be fascinating, but the flaws are too enormous to dismiss.
Final Verdict: Eternal Sonata falls short of being fun.
6.9 out of 10
Published by ete
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