Final Fantasy Tactics A2: Grimoire of the Rift is the sequel to the first FFTA game and was published for the Nintendo DS by Japanese company Square Enix on October 27 in Japan, other territories receiving the game in mid-2008. It follows in the path of its predecessors and uses a tactical based battle system with an isometric point of view on the action. Square Enix also enhanced other systems in the game such as the grid one which now allows you to have a wider variety of jobs available for your character. The map has also been updated and now holds smaller area maps which help the player in finding battles and towns.
The game differs from previous Final Fantasy Tactics titles because the player chooses specific missions from a screen. Some of them are extremely important to the story and can be replayed until successfully completed. The game has over 300 missions available which can be replayed when the player wants and all help increase the level of a character, each depending on their specific goal.
HINTS
Defeating the final Boss part 1
There are three parts to the final Boss: the hand-like thing, the wisp that likes to bounce around, and the core. You cannot damage the core until you take out the wisp. First, make sure that the characters you put on your team will follow the law at any cost (for example, "No Reaction Commands"). Two characters should have perfected the Dual Swords passive ability from the Ninja class, which allows you to attack twice with the basic attack. Have one Cannoneer with the ability "Ether Shell", which can restore the MP of any character that needs it. To keep up the health of the team, have a White Mage that has all three forms of Cure (Cure, Cura, and Curaga), Esuna, Raise, and ReRaise. Use the Cannoneer to restore the White Mage's MP from the start. Another character that will make claiming victory easy is a Ranger (which is a Seeq class) with at least two abilities, Mirror Items and Camouflage. The final character can be anything of your choice (for example, a Fusilier so you can attack from a distance). Before you start the battle, make sure you have a good stock of X-Potions and Hi-Potions. Another useful item is the Remedy. Have the characters with the dual swords follow the wisp and strike it. On the Cannoneer's first turn, have it restore the White Mage's MP. Have the Ranger move over to the hand-like thing and use Camouflage until it reaches it. The White Mage should be put somewhere where it can heal anyone who needs it. The final character should go somewhere depending on what it can do.
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