Sales of video games are a multi-billion dollar industry. From hardware to software and accessories, video games are a thriving operation, until now. The video game industry released figures from market researcher NPD Group, video game sales drop 8 percent in September. The trend has moved away from bricks and mortar retailing to digital downloads.
This trend hurts retailers such as GameStop since its business model does not revolve around digital downloads.
A recent court case involving software publishers and merchants could further hurt GameStop. The 9th US Circuit Court of Appeals has ruled that resale of a publishers software can violate licensing agreements. In short, the court ruled against the plaintiff stating a licensing agreement does not supersede the First-sale Doctrine.
In the event this ruling was to stand, GameStop would no longer be able to buy and resell used software pursuant to the manufactures licensing agreement. Although the case was in regard to computer software, all games could be affected.
In light of the recent fears, GameStop shares have dropped over 10%. The foreseeable future should see video game manufactures standing behind retailers such as GameStop. Without an outlet to sell games, the viability of the market will be lost. Financially, companies could stand to lose close to $1 billion annually.
If the suit is overturned, GameStop must begin to rethink their strategy in the event a similar lawsuit is brought up again. Since the trend is digital downloads, GameStop must expand their reach into the digital market. They should create kiosks to download games and services where they would receive service income. When sales are down GameStop must begin to reinvent or force become irrelevant.
Published by Richard Banks
Retail business manager turned professional writer. More than 15 years in the retail business management field. Four years of music and business college education with a concentration of management and leade... View profile
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