Your first step should be to decide for sure the program that you will want to work with. If you are just getting started, then beginning with a cheaper piece of software is typically best until you determine for sure which will be best for your needs. Going with a free option such as Blender, or even Wings3D will be best.
After selecting the software that you are going to work with, it is time to start looking for classes, tutorials and other ways that you will be able to learn how to effectively manage the software. Many people try to dive right in, and this is bad because it is very easy to become quite confused. Starting with some basic help guides and tutorials will allow you to keep from getting confused, and ensure that you really do know all of the information that is relevant to the software you are using.
Look at classes as an added bonus. Not only can you learn how to use the software, but you can meet others who are potentially in the field, and also learn some tips and techniques that are not always taught in tutorials. This can also allow you to network with some professionals as well as the instructors themselves. Many times, this is a great way to learn about job openings and internships that are with companies in your area that are looking for 3D design professionals.
Always be on the lookout for ways to improve your workflow, and still look at classes for the more advanced 3D software that is on the market. While you might really like the idea of saving money, you need to ensure that you are ultimately working towards using the much more high-end software so that you can be certain you are going to get a good grasp of the overall usage and power that high-end 3D graphics design programs offer.
A final tip is to never stop learning. If you walk away from the project and consider yourself fully trained, you are likely to encounter problems when you do come back to 3D graphics since things can change quickly. Always try to stay as up to date as possible, and ensure that you are looking at your overall career plans while getting started in a 3D graphics career.
Published by Carrie Lowe
Freelance writer and graphics artist. View profile
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