The truth of the matter is that it will take a bit of experimentation to get used to the setup of Guild Wars. The game is neither a traditional MMO nor a traditional action game, finding itself in a nebulous in-between. This actuality makes for interesting user interface design and altogether different control than you are used to. Also of note is the fact that everything is multi-player but on a small scale. At all times, you will be doing battle with a relatively small group of players (or even by yourself) in special zones wherein you will only cross the path of enemies. So though it is an MMO, you will most likely not see too many other players.
That's not to say that Guild Wars is not an MMO! At its fundamental base, Guild Wars plays like most other MMOs and RPGs and possesses many of the traits no doubt familiar to those well versed in that genre. There are skill sets, different classes of characters, standard equipment upgrades and quests, all very typical elements of traditional RPGs. So on the subject of classes, a vitally important aspect of the game, below you will find a brief description of the
Warrior
Warriors are the most battle ready of all the classes. Compared to other classes which will normally try to avoid enemies at all costs, Warriors naturally posses proven battle skills. Given the warrior's battle readiness, weapon and armor upgrades are the name of the game and many items unavailable to all other classes are available to Warriors. As for weaknesses, the biggest is the slow regeneration of energy. In fact, their entire energy pool is much smaller than other classes, a huge disadvantage for someone who has to do so much battle.
Monk
Monks are best used as healers and are as always, essential to successful battles and completion of missions. Monks also possess certain magical skills that can be used in battle. In particular, their smiting magic is very effective against the undead. The major drawbacks of the Monks are their small energy pool and inferior armor.
Ranger
Rangers have fairly generic magical abilities that are duplicated across the other professions, making them a bit less unique. What the ranger does offer is superior distance attack abilities and the only class capable of capturing animals. Rangers are great in tandem with Necromancers and Elementalists.
Elementalist
Elementalists as the name implies are purveyors of elemental magic. Elementalists will be doing the most significant damage in battles thanks to their enormous magic skills. However, Elementalists are severely weak and have little armor. That is made up for partially by their huge energy stores.
Mesmer
Mesmers basically mess with things. They may not deal direct damage in battle, but they can cause structural weaknesses that can be exploited in battle. Without a good Mesmers, some battles are virtually unwinnable. Beyond that though, Mesmers don't offer too much excitement as they lack skills beyond simple manipulation.
Neuromancer
Necromancers dabble in dark magic. Most of the damage done by Necromancers in battle is indirect but devastating. They don't have a large body of magic spells to work with but they do have a great deal of skills.
Article Resource: Jason S.
Published by Skyler Raine
Freelance journalist View profile
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