Halo 4 and the Call of Duty Series - What They Have in Common
Halo Gets a Care Package Sized Makeover
Loadouts - "This is my rifle. There are many others like it, but this one is mine. My rifle is my best friend. It is my life. [...]"
Loadouts have been a part of many games, but it is most heavily known with the Call of Duty series, especially since the two fight for the first person shooter throne (Can't we all get along?). However, this is the first Halo game that finally uses customized loadouts. To dwell even deeper in similarities, there are also "perks" within titled the "Tactical Package" and the "Support Upgrade." The "Tactical Package," according to Halo 4's description, is "armor mods which enhance your combat capability." On the other hand, "Support Upgrades" are "armor mods which enhance your support capability."
The "Tactical Package" has two distinct selections that are very similar to Call of Duty perks - "Firepower," which is seen in many Call of Duty games. What this "Tactical Package" does is allow players to carry two primary weapons, rather than a primary and a secondary. Another similar package is "Mobility," which allows players to run without resting, which is called "Marathon," and many other names, in the Call of Duty series.
The "Support Upgrade" also has some similarities, such as "Dexterity" and "Ordnance Priority," which mirror the perks "Sleight of Hand" and "Hardline" (Names often change from Call of Duty to Call of Duty), respectively.
Care Packa... Erm, Ordnance Incoming!
Another uproar in gaming community is the inclusion of "Ordnance Drops," which relatively mirror the "Care Package" from Call of Duty - a random drop from the skies that contains some sort of goodies. Ordnance Drops come from assisting team members and getting kills, just like the "Care Package" from an array of Call of Duty games.
One major difference, though, is that the Ordnance Drop gives players three options to choose from - two weapons or a power-up. However, the general idea of dropping players a random boost is still something many players will say 343 took from the Call of Duty series.
Run, Master Chief, Run!
Halo has been long known as the "slower" first-person shooter, prompting gamers to move in a more tactical manner (and jump a lot, coining the term "Halo Jumper" when players jump in other games as if it were Halo).
Then something happened in the last installment of the Halo series - Halo Reach - players could now choose to have the ability to sprint (among other Armor Abilities), which subsequently sped up game play. Now, in Halo 4, every player gets the ability to sprint... Just like in Call of Duty.
Some argue that this helps speed up game play, as it obviously does, but it also gives the impression that it took another element from the Call of Duty series.
And In Conclusion...
Overall, Halo 4 and the Call of Duty series have a lot in common. Is this a bad thing? Well, some people may argue that Halo is supposed to be like Halo, and it's supposed to be played like Halo, but I believe these elements are welcomed improvements. While Halo is a great, legendary series overall, it needed a few changes. While they obviously extract some idea from the Call of Duty series, it fits and plays well. Very well, in fact.
Believe or not, and call me crazy, but I believe that both Halo 4 and the newest Call of Duty - Call of Duty: Black Ops II - both are top-of-the-line games. While they both have issues, and a lot of similarities, they both are improvements compared to their predecessors.
Published by Drew Mancuso
Andrew Berry has acquired his Fire Fighter 1 Certification from the Yaphank Fire Academy and is currently an active volunteer firefighter in a department residing in Suffolk County, NY. He has also earned hi... View profile
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