Developer: Disney Interactive
Genre: Action
ESRB: Everyone
Platform: Wii
3/25
5/25
4/25
Gameplay:
Creativity:
Fun Factor:
An Ace In Action
Though Chicken Little's name is on the box, you don't actually play as the Zach Braff-voiced character. This adventure is all about his friends.
Ace's blaster skills make him the king of on-foot combat. His standard and secondary weapons are destructive in a non-harmful way. Enemies are typically robots - destroying them causes no damage to any actual creatures. Pillars, rocks, machines, and other things that stand out can be used to your advantage. You must, in some circumstances, destroy a particular machine to open a door that's blocked by a force field.
Nearly everything you shoot, whether it's an enemy or stationary object, has the potential to leave behind Acornium (a raw material that functions as this game's currency). Use it in between missions to upgrade your weapons and vehicles.
Ace's controls are an interesting mix of the past (analog character movement via nunchuck) and present (aim using the Wii remote). The latter has had some problems on Wii, most notably with Call of Duty 3. Ace In Action isn't nearly as stressful. The game does detect your every move (unless you go too far off screen, more on that next), but it doesn't push the camera all around if you screw up. In a weird way that's not easy to explain, the game is almost like a 3D version of Smash TV - if Smash TV were dummied down with a family-friendly environment that had fewer enemies to shoot.
The sensor bar must be plugged in and pick up your remote in order for the game to work. If you tilt the remote too far away from the screen in any direction, the game will stop moving. This is a pain that takes time to get over. You'll be expecting the game (more specifically, the camera) to move with increased speeds as you tilt the remote, just as PC shooters move faster as you move the mouse.
Since Ace can go in any direction by pressing the thumbstick, there isn't much need to dodge a sudden attack. Just keep moving and you'll miss almost all of them. Health packs appear frequently, so you'll be able to replenish your energy nearly every time you need to. Dying is rarely a problem, but if you do die, most of the levels will take back to a place not far from where you bit the dust. There are a few exceptions, mainly in Abby's spaceship levels. Lose your health there and you might end up having to re-do a less desirable portion of the mission.
Should you feel the need to make Ace dodge (despite not really needing to), move the nunchuck left, right, forward, or back. Good idea, but it doesn't work. I fumbled with it for a few minutes, gave up and tried again later - several times - before finally losing all hope in the system. The idea is that you push the nunchuck (not its thumbstick, the actual controller attachment) in the direction that you wish to jump to. But the game often interprets your action in the opposite direction. Ironically, whenever I adjusted my moves to follow this pattern, the game corrected itself! I push left to go left, and Ace dodges right. I do this a couple more times, then push right to make him go left. Eureka! I try again. Now he's moving right, but soon he'll move left again.
The Runt of the Litter
Runt, the gargantuan oinker and resident tank driver, is a man (pig) of few words and big destruction. His missions let you control a powerful, enemy-crushing tank that doesn't stop for anyone. Since the vehicle is much larger than Ace and the majority of the enemy's you'll be fighting, the levels had to be designed with size limitations in mind. There's enough room to move around pretty freely. Don't expect any corridors, or too many barriers that will hinder your progress in a lame and glitchy way. Do expect a constant stream of robots to blow to pieces.
Tank controls are what you'd expect after using Ace: a nice combination of analog movement and motion-controlled aiming.
Space Out, Dude
The third and final playable character is Abby, a sassy goose (or is she a duck?) with a license to fly ... into space. Her levels are mostly boring, but the controls are worth noting. Everything you know about Ace and Runt is the same - basic movement and camera/crosshair functions remain unchanged. The difference comes from the nunchuck, which can be tilted forward or backward to move the ship down or up, respectively. It sounds insignificant. Joysticks have been doing that for years. But this function, combined with the other control elements, makes flying a fun pastime.
The only downside is the levels themselves. They're poorly paced, are often slow, and don't contain the most exciting combat.
Published by raghu nikhil
I am a person who always upgrade my knowledge and i wont let any infomation go until i study it completly. View profile
How to Make Restaurant- Style Cole Slaw Presented here,is a guide that explains how to make a delicious version of cole slaw from scratch, restaurant-style. - Tips on How to Make a Soup Diet More Filling and SatisfyingConsider the following tips on how to make a soup diet more filling and satisfying before you dive into that next bowl of minestrone.
How to Make 3D Glasses; A Stereoscopic RevivalWhy all the craze about 3-D glasses and where can you learn how to make a pair. - How to Make a Chicken Wire LampshadeThis simple Vintage or Country Chicken Wire lampshade craft project is a great way to remake any old lampshade into a new lampshade perfect for a vintage or country kitchen, family room, or crafting studio.
- How to Make a StockA detailed instruction on how to make a stock, which can then be used for soups, sauces, or just an extra flavoring agent for meals.
- Nintendo News August 24th: New DS Lite Colors, "The Upcoming Line-Up" in September...
- How to Make Homemade Chicken Mushroom Soup
- How to Make Vietnamese Pho Soup
- How to Cook a Chicken Roast
- How to Make Indian Chilli Chicken
- How to Make Idiot Chicken with Noodles
- How to Make a Romantic Alfredo Dinner

