The first thing to remember is that not all programs will save in the same format by default. For example, 3DS Max by default saves all files as a .max file. In order to change this you have to export the scene or selection to another format. This is the same for almost all other programs as well, which can make it a bit difficult without knowing exactly how to move the selections or objects around.
The simplest way to move each object from program to program is by using an .obj file. Typically most 3D graphics programs support these easily without the need to use any plug-ins or other software to make a conversion. However, you do need to ensure that you are aware of how to actually save the file as an .obj. Typically speaking, this is done under the export menu and since programs ranging from Maya, 3DS Max, Blender, Wings3D and so many more are all able to import .obj files it is one of the best ones to move around.
Another form of file that you can move around are sculpt maps. However, it is important to remember that not all graphics programs include sculpt map support automatically which could require a plug-in for you to actually import and export the sculpt map. Because of this, it is typically much better to use an .obj file since they will move from program to program the simplest.
It is important to ensure that you are keeping the files readable by other programs though so ensure that you are keeping program specific settings for the file to a minimum. However, be sure to explore the wide range of options that are available to you as you are moving amongst the programs so that you can achieve the exact result that you are really after. Embracing the ability to move your projects from program to program will allow you to really explore the full depth of your creativity, and get the results that you want the easiest and with the fewest complications.
Published by Carrie Lowe
Freelance writer and graphics artist. View profile
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