Kinect, Microsoft's sad attempt to chase the casual dollar, hasn't exactly released to critical acclaim. Most early adopters are complaining of unresponsive software, overpriced hardware, and unappealing control schemes. The other biggest complaint you'll find around the forums? The 2 player only limit. The fact of the matter is, a Kinect camera can only recognize two players at once. However, it's looking like Microsoft might be working out a solution to this issue. The only problem is that your wallet will be hurting afterward.
Word is spreading that an eventual update will be released to allow two Kinect camera to be used at once to achieve a semi-functional 4-player game mechanic. By investing in two of the $150 Kinect cameras, you'll be able to do what you can already do on the Nintendo Wii- play with up to three friends in a large, very empty room. Which brings us to the first issue with this future implementation. Estimations are as high as a 17X17 empty room required for uninterrupted 4-player gameplay. The other issue gamers face is a lack of support as it is unlikely many game developers will be willing to include the shoddy 4 player mechanic.
While it is possible that Microsoft will find another way to implement 4-player Kinect, it is unlikely. In order to achieve a holiday release and compete with Move's launch, the camera's development was rushed and wanted features dropped. A far more annoying solution might be to release an entirely new model of the Kinect camera at a higher price point. While making the original model nearly useless, Microsoft plans to remain tight-lipped on any potential revisions and hardware updates. MS intends to use the launch Kinects to gauge consumer interest in order to determine whether or not a hardware revision is viable.
It is a shame that Kinect's potential is so rapidly declining as gamers discover how disappointing the interface really is. While the Kinect camera could make use of a number of interesting applications through PC use, Microsoft seems determined to pawn it off on 360 gamers. Then again, 360 gamers have no problem lining Microsoft's pockets to indulge their love of gritty, beefy shooters.
Source(s)
Microsoft PR
E3 Exhibition
Official Xbox Monthly
Published by John Barnett
John Barnett is a freelance writer, avid gamer, perpetual realist, apathetic introvert, textbook cynic, and an analytical intellectual. What more is there to say? Well, maybe a little more. John has a... View profile

3 Comments
Post a CommentWeak, Andrew. Your corporate puppet status to Microsoft is saddening. Please troll some place else.
Wow... personal vendetta, much? Boy are you ever right, though. Why on EARTH does Microsoft charge MONEY for Xbox Live service when you can get just as quality of service from Nintendo's servers on the Wii for free? Oh, wait... the Wii's online service is so shoddy that I haven't been able to feasibly play any games online with people since I bought it. Well, at least Sony's free service is every bit as good, right? Oh wait... not only did they attempt to merge all online social interaction into a giant virtual world, which was a terrible idea, but they were also HACKED recently and taken offline for almost a full month. Also, they actually DO have a pay service. It's just optional (but you get a whole bunch of actually-useful features if you pay.) I wonder why they'd do something like that? Hmmm. It might be that server maintenance and security actually costs money? Noooo, that's not it. Microsoft's just greedy. Charging people for things instead of giving them away. Gyah... LAME!
I already own two Kinect devices - they're in separate rooms. If I could bring them together for house parties, that would be great!!!