With kids getting into gaming at younger and younger ages and over 25 years of interface and game design evolution behind us, today's games don't necessarily isolate people from playing them; especially when high quality graphics are more likely to attract people than intimidate them. Go online with Madden or Halo 2 and you'll see that is not just kids who are saying that games need to be easier and more accessible.
It seems that older generations of would-be gamers see time and efforts as a barrier to game play. Even when I want to play an RPG like Final Fantasy, it's hard to find the time to commit 40 hours to move one step forward in the game. But there are ways around this with the right save systems and game play pace.
Apart from financial reasons, I'm not sure why we would want to turn to older generations for approval. Video games are a multi-billion dollar industry that makes big waves in the "kiddy pool." But if "non-traditional" gamers have too large of a say, it might cause trouble. Do you think teenagers in the 50's wanted their parents to like Chuck Berry? But as young gamers become old gamers, they'll still be gaming and creating an older demographic for companies like Nintendo and Sony to tap. The Legend of Zelda: Twlight Princess is a perfect example of how you can create a game that appeals to a broad range of ages and skill levels. It serves everyone by patronizing no one.
If you want to incorporate more casual gamers into the mix, then a good tutorial mode, intuitive controls, and a balanced learning curve are important tools in helping casual gamers become accustomed to "hardcore" gamers. But many "hardcore" gamers can lend a helping hand too. Next time your brother, sister, mother or father sits down next to you and watches you play, instead of brushing them off as too stupid to understand the controls, invite them. Explain the controls and let them play. Think of them as playing a sport for the very first time. Instead of being impatient and snatching the controller away, let them make mistakes and enjoy themselves. No one likes to be patronized.
Published by Chris Yee
Cat owner, dog lover, movie goer, couch potato. Just trying to find my way through life. View profile
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15 Comments
Post a Commentbeyond my weak skills ...well done
Great article. Gets you thinking. I am a hardcore gamer (consoles and PC), so your article hits home. Thank you for the read, as I really enjoyed it!
I think they should continue with their current demographic. Excellent article.
I think it depends on the overall games played in question to determine if one is a hardcore or casual gamer.
i never really thought about it like that...very interesting article. I'm definitely a casual gamer, i could die in peace with a super nintendo and all three donkey kong games. Maybe the solution is to design specific games for causal gamers that are similar to the more hardcore games; ones with crazy graphics and story lines and whatnot that don't necessarially take a zillion hours to learn and play. We all have different levels of commitment to games, but time constraints (or learning constraints) shouldn't exclude everyone from playing a game if they are interested in playing it right? Its like when you play solitare on the computer, you can choose if you want 1 card or 3. So maybe the new revolution in games can be to choose the level of difficulty so that casual gamers can still get the hardcore experience without having to make a full time commitment to it. great article!
very interesting..thanks for the info
PC gaming all the way for me man! :)
You provide an interesting viewpoint on this!
My husband and I love gaming...so I guess we are the 'old' ones..lol...PC gaming (cod 4 baby) and we are purchasing some console games for the family too...woohoo!
I think the Wii is better for casual gamers and the xbox and playstation is better for hardcore gamers.