The role of the media in the creation of the new Japan has opened all people, even the smallest child, the access to all forms of pornography, violence and age-inappropriate information. Through movies and video games, the children and teens have become desensitized to violence. In the video games, they kill the opponent, only to see him resurrect from the dead. As they play these games, they then need greater stimulation and harder challenges to keep their attention.
This opens them to explore more exciting and sometimes more gruesome "games." As Masaaki said, "There's a new type of murderer that sees human life as something that can be turned on and off at will, just as in an electronic game or a horror video. By turning off the victim's "switch," the perpetrator is seeking a sense of magical omnipotence, a felling of "See what I can do!"
Though the media of "Old Japan" has shown violence and gruesome images in its art and literature, it was a picture of the past and it was appreciated for its value as a reminder. Today's art and literature is mainly for the purpose of entertaining and stimulating the imagination. Two examples would be the animated films and the shin hankaku. Kaoru says that these novels "are an intellectual exercise in which the characters are like chess pieces to be manipulated in the service of some idea. The novel is like a game in which the enjoyment derives from playing within the closed system it establishes."
The second problem that the authors state is with the Ministry of Education. I have already breifly reviewed the criticism in paragraph one. They believe that the school system is responsible for the creation of absent-minded genuses. I use this phrase to mean that the students of Japan are highly intelligent in the controlled environments of school and the workplace, where problems arise and solved straight from the books, yet in real life they don't know how to use the knowledge that they have gained.
Kaoru says, "When these "superior" young people go out into society, they haven't really learned how to think. Without ever giving serious thought to anything, they cook up their own facile view of the world from the superficial stimuli and data that continually bombard them."
In summary, the creation of the new pyschopath is largely due to the free access of the media and the strictness of conformity in the lives of the school chidren. This has led to young adults who have access to any material they want without the proper mental acuity to analize the information obtained. This is not only the trend in Japan, but I believe, in the whole industialized world, and I believe that America has led the way. For me, it is truly sad to see the disinegration af a long standing culture due to Westernization .
Published by KingdomWarrior
28 year old with varied interests in Theology, Christianity, ministry, education, language, computers, and writing View profile
- The Art and Science of Teaching Teaching is both an art and a science. A successful teacher balances the methodical, scientific approach of instruction with creativity.
-
What is the Ministry of Reconciliation?
God's overall assignment to the Church of God is to preach the good news of the soon-coming Kingdom of God and to make disciples. Within that overall assignment, we've been give...
-
Basic Role of Education in Significant Economic Development
Chinese development, Role of Education,
- Influences to Modern Film and Literature By analyzing crucial works, we can understand what has made fictional film and literature what it is today. Arts and entertainment as a whole are indebted to these incredibly influential works.
- Robots in Popular Culture: Transforming Art and Entertainment Popular culture has long embraced clockwork men, automata and robots in literature, film, art and entertainment.
- Characteristics of Renaissance Art and Music
- Art and Lazy Daze
- Tennyson's "The Lady of Shalott" and the Victorian Incompatibility of Art and Life
- Bangkok Art and Culture Centre (BACC): Bangkok's New Art Museum Showcases Thai and...
- Modern Art and Poetry
- The Canon of Humanity: Mythology and Symbols in Art and Literature
- Comic Books and Graphic Novels as Literature and Art
|
|