Krypto Math Game Strengthens Basic Skills

Number Sense, Computation, and Order of Operations Come into Play

Karen LoBello
Mathematics involves pattern identification and problem solving. In order for students to move smoothly through the problem-solving process, a strong background in mental arithmetic is an asset. Students naturally learn best when they are engaged. One way to reinforce mental math skills is to allow students to play the math card game, Krypto, invented by Daniel Yovich in 1963. I used this game in both upper elementary and middle school classes. As long as students know basic operations, it applies. It is also a perfect parallel when introducing the order of operations.

Cards
The game cards are produced by the M.P.H. Games Company and can be purchased online or at educational stores. Due to the cost factor, my students made their own sets from index cards. They enjoyed being able to take the decks home to play with their families as well.
Although there are variations, a basic set consists of 56 cards:
3 each: #1-6
4 each: # 7-10
2 each: #11-17
1 each: #18-25
The students numbered each group of cards in different colors.

Object
Six cards are dealt face up so that all group players can see them. One is the 'target' card and the other five are the 'hand'. Combine the five cards in the hand in any order using addition, subtraction, multiplication or division to end up with the solution, the target card.

Procedure
Each number is to be used once and only once. Numbers can be grouped as if they were in parentheses. In basic games, only whole, positive numbers can be used. My students broke into groups of 4 or 5 students. The rules we determined were that a player would be given 30 seconds to explain his solution once he stated he had one. If he had a correct solution, he received a point. An incorrect solution resulted in a -1 and the other players were then given a chance to correctly solve. We played ten games to determine a winner in each group.

Examples:
Hand = 6, 1, 7, 5, 3 Target Card = 8
Solution
7 - 6 = 1
1 + 5 = 6
6 + 3 = 9
9 - 1 = 8

Hand = 1, 6, 3, 5, 10 Target Card = 6
Solution
5 x 6 = 30
30 ÷ 10 = 3
3 ÷ 1 = 3
3 + 3 = 6

There are over 3 million combinations in Krypto, yet only about 1% are actually unsolvable. Click here to try your hand at playing primary Krypto.

Suggestions
When I introduce Krypto to a group of students, I begin by playing whole class games. I use an overhead device to project the 6 cards on the board. At first, several demonstrations are in order. Next, students work in pairs to determine solutions. Finally, they work individually. A student is then selected to explain her strategy to the class. At that point, they have the understanding necessary to play in small groups.

I often create a bulletin board in class entitled "Take the Krypto Challenge". Students are given a week to solve as many of the Krypto problems as possible. The week's winners receive prizes.

Strategies
Teach the students some simple tricks:
If the sum of the '5 hand cards' and the target card are both either odd or even, the solution can generally be found using addition and subtraction only.

Zero Strategy: Use the zero property of multiplication or the identity property of addition, especially if the target card is the same as one of the 5 playing cards
Example:
Hand = 7, 9, 3, 7, 20 Target Card = 20
7 - 7 = 0
0 x 9 = 0
0 x 3 = 0
0 + 20 = 20

One Strategy: Use the identity property of multiplication.
Example:
Hand = 6, 8, 5, 12, 2 Target Card = 13
12 ÷ 2 = 6
6 ÷ 6 = 1
1 x 8 = 8
8 + 5 = 13

Modifications
Lower grades should use only a primary deck of cards, numbers 1 through 10. I even begin middle school students with the primary deck. When students are ready, we add in the 11 to 25 cards. In middle school, I eventually use fractions as well.

Other math articles by this author:
Math Bulletin Board Ideas for Teachers: A Slideshow
An Interactive Approach to Adding Positive and Negative Numbers
Teaching Math: Subtracting Integers

Reference
NCTM Illuminations: Exploring Krypto

Published by Karen LoBello - Featured Contributor in Lifestyle

Based in Nevada, Karen taught middle school math and English, computer education and elementary school. She has been involved in various facets of the education field. Additionally, she performed and toured...  View profile

21 Comments

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  • Tony Payne6/3/2010

    Good information. Children love to play games, so why not make them educational as well.

  • Kay Balbi5/10/2010

    Very cool, my daughter has taught me some things in math, she is quick thankfully with it, I always struggled. :)

  • Catherine Spencer5/8/2010

    Neat game! Kids always learn better when they think they are playing. :)

  • Fern Fischer5/7/2010

    This looks very cool. My kids played math games from 5 1/4" floppies on DOS when they were young. Educational games have come such a long way.

  • JerseyNana5/4/2010

    Love educational games!

  • Sunshine Wilson5/4/2010

    Sounds like a fun and educational game

  • CarolinaD5/4/2010

    Now this is interesting; great post!

  • David A. Reinstein, LCSW5/4/2010

    Nice work... learning 'games' really help open kids to letting new information and skills in!

  • Stephanie Jeannot5/4/2010

    I love it. Sounds like loads of fun.

  • J.C. Grant5/3/2010

    This is a great learning tool--fun!

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