The most useful thing about Underworld Dreams is that it only applies to opponents, rather than backfiring on you as these kind of cards often do. It can be used against you, like any other permanent, with an opponent playing a blue control deck with cards such as Commandeer; but since there are fewer spells and abilities to gain control of noncreature permanents than there are to gain control of creatures, you should be mostly safe.
Underworld Dreams will make players with low life totals think twice about playing beneficial spells such as Heal and Needle Drop, which cause them to draw a card as a secondary effect. In addition, players are less likely to use abilities on cards like Mask of Riddles, which allow you the option of drawing a card if certain conditions are met. This means you have two ways to harm your opponents: first by indirectly preventing them from drawing potentially helpful cards, and second by dealing damage to them if they do.
In general, this is a good enchantment to play towards the end of a game, when players are nearing zero life. If an opponent doesn't have a good way to gain life, you can let them be for a few turns and let Underworld Dreams deal them damage while you take care of dealing damage to an opponent with a higher life total or ways of gaining life. adparams.getadspec('c_billboard1');
It can also, however, be put to good use at the beginning of a game, when opponents have fewer spells in play, less available mana, and fewer ways to counter it. Even if it is destroyed after a few turns, it will have helped you deal a bit of damage and gain the advantage. One point of damage does not seem like much, so opponents will be more willing to take risks and draw extra cards early in the game while they have more life to spare; you can ensure that they regret this decision later on.
As you can see, Underworld Dreams is a very good enchantment to use in multiple stages of the game. It requires a bit of patience, as it will usually only deal your opponents one damage per turn, but this damage can add up very quickly.
Source
Published by Amelia Hill
Amelia Hill is a freelance writer who enjoys writing about opera, cooking, and vampire lore and fiction. View profile
- Playing White in Magic: The GatheringThis article will help you to understand and play with the color White in Magic: The Gathering.
- Magic the Gathering RavnicaMagic The Gathering Ravnica tells the story of the Ravnica Block/Expansion for those of us that like the MTG Books and story lines just as much as the Magic cards.
- Magic the Gathering: The Top 5 in Shards of AlaraThe Top 5 of Magic The Gathering takes a look at various sets and examines the top cards in each set. You'll need nothing more to bolster your deck than the information within these articles. Today, we'll look at Shar...
- How to Build a Magic: The Gathering DeckBuilding a Magic: The Gathering deck can be an intimidating prospect. Here are some tips to simplify the process and help you understand how the mechanics of deck building work.
Magic: The Gathering for BeginnersIf you are interested in playing Magic: The Gathering, here are some simple basics to get you started.
- Understanding Magic: The Gathering - Part One: History
- Magic the Gathering: The Top 5 Cards of All Time
- Magic the Gathering: Selling Cards Online
- Free PC Games: Duels
- Shadowmoor Draft: 5 Principles from Magic the Gathering Limited Experts
- Your First Magic the Gathering Tournament - Getting Prepared
- Magic the Gathering: The Top 5 of Eventide



