Magic the Gathering Card Analysis: Underworld Dreams

Amelia Hill
Underworld Dreams is a rare black enchantment from Magic: The Gathering. Its casting cost is three black mana. As long as Underworld Dreams is in play under your control, your opponents get dealt one damage whenever they draw a card.

The most useful thing about Underworld Dreams is that it only applies to opponents, rather than backfiring on you as these kind of cards often do. It can be used against you, like any other permanent, with an opponent playing a blue control deck with cards such as Commandeer; but since there are fewer spells and abilities to gain control of noncreature permanents than there are to gain control of creatures, you should be mostly safe.

Underworld Dreams will make players with low life totals think twice about playing beneficial spells such as Heal and Needle Drop, which cause them to draw a card as a secondary effect. In addition, players are less likely to use abilities on cards like Mask of Riddles, which allow you the option of drawing a card if certain conditions are met. This means you have two ways to harm your opponents: first by indirectly preventing them from drawing potentially helpful cards, and second by dealing damage to them if they do.

In general, this is a good enchantment to play towards the end of a game, when players are nearing zero life. If an opponent doesn't have a good way to gain life, you can let them be for a few turns and let Underworld Dreams deal them damage while you take care of dealing damage to an opponent with a higher life total or ways of gaining life. adparams.getadspec('c_billboard1');

It can also, however, be put to good use at the beginning of a game, when opponents have fewer spells in play, less available mana, and fewer ways to counter it. Even if it is destroyed after a few turns, it will have helped you deal a bit of damage and gain the advantage. One point of damage does not seem like much, so opponents will be more willing to take risks and draw extra cards early in the game while they have more life to spare; you can ensure that they regret this decision later on.

As you can see, Underworld Dreams is a very good enchantment to use in multiple stages of the game. It requires a bit of patience, as it will usually only deal your opponents one damage per turn, but this damage can add up very quickly.

Source

MagicCards.info

Published by Amelia Hill

Amelia Hill is a freelance writer who enjoys writing about opera, cooking, and vampire lore and fiction.  View profile

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