Many professional 3D graphics artists all agree, that preparing the right reference materials to work with for any scene, can not only make the entire modeling process to much easier, but it helps to provide better results, faster, and even makes it easier to do texturing work. In order to actually get a good set of reference images to work with, you need to dedicate some time to taking good pictures, as well as actually pulling out a program such as Photoshop to clean up the images to work with.
A properly prepared reference image may take as much as an hour to finish, but once that image is done, it can typically speed up the modeling process by large amounts. Plus, using a well-prepared reference image you can also create the textures for the models that you are creating. It is important that in order to create good reference images you spend some time learning how to properly use the tools in Photoshop that will help the most. These include Transform, Distort, Warp and even using the Guidelines properly to help you adjust the images.
Working with each of the different tools in Photoshop to clean up the image before bringing it into a 3D program can allow you to fix any crooked lines, fill in any missing pieces of the photograph, and even cut out parts that you are not interested in working with for the pictures and models. To actually obtain the pictures, you can either use reference materials that you find available online, or you can simply take your own pictures. Regardless, ensure that you are using pictures that are as straight on as possible, and ensure that you get both front and side view shots so that you have the best possible material to work with.
Knowing exactly what you are looking to work with in the way of reference materials will also make it much easier to model because you will have a very clear idea in your head of what you are looking to create. This enables you to actually model after the reference image, rather than simply thinking in your head exactly how you would like the image to look.
Published by Carrie Lowe
Freelance writer and graphics artist. View profile
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