"We are thrilled about the consumer response to Kinect, and are working hard with our retail and manufacturing partners to expedite production and shipments of Kinect to restock shelves as fast as possible to keep up with demand," said Microsoft's President of Interactive Entertainment Business Don Mattrick said in a statement.
With such perfect sales numbers being reported, the conspiracy theories about how Microsoft may have controlled supply start to arise. Sony has also shipped 2.5 million Move units to the markets in the United States and Europe but its sales figures are nowhere near as high as the Kinect, which would indicate that inventory is still high. Meanwhile, Microsoft can be controlling its supply and limit the number of available units in stores. Limiting the number available in stores would reduce the available stock, which would result in quicker sales and sell-outs. The quicker sales result in increased demand, which in turn leads to even more sales until Microsoft reports selling 2.5 million Kinect units in 25 days. It does feel like shady marketing
practices and a heavy-handed Microsoft maneuver to generate an inflated demand for Kinect units. Pretty much the only winners are Microsoft profits while the gaming consumers suffer from empty shelves and higher prices set by scalpers able to get their hands on those gaming devices. Never mind the fact that Kinect fans could still wait for the device to upgrade to the point that so much room is required to actually play in-a potential problem for dorm or apartment dwellers-or allow players to actually play wearing skirts.
Then again, perhaps there is a simpler and less cynical explanation for such a good sales record for the Kinect: These things are just selling like hotcakes.
Published by K. Valentine
I'm a Jack of Trades who knows my television, anime, gaming, and tech. View profile
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