Mugen Game: SFIINES V. 0.92

C.B. Jones
Well, this seems like a Déjà vu moment. I've already written about a Mugen game based off a pirated version of Capcom's classic Street Fighter 2. There is a major difference between now and then though, so the redundancy factor should be non existent.

First of all, That other article was published on March 12th, 2008. I had an afro back then, and some of the articles I wrote on Mugen had the links placed outside the articles, where for some reason, some people had a hard time seeing them.. My how things change. It's 2009 now, and I'm currently sporting a more aerodynamic look.

Perhaps the most significant change is that of SFIINES's features and roster count. While V. 0.91 had a solid 13 fighters to choose from, 0.92 has an additional 3 to do combat with. These new addictions aren't really that new if your played games in the Alpha series, and Street Fighter 3.

First up: Sean Matsuda, the Brazilian shoto. I was really looking forward to using this guy outside of SF3. somebody else(username escapes me at the moment) created a SFA/SFZ version of Sean, so I was interested in seeing how he would fair in a game such as this one.

Either he absolutely sucks, or I need to stop trying to play fighting games with a keyboard. Sean still has his cool double-fisted version of the dragon punch, step in headbutt, and everything else that made him a bit more than "just another shoto clone". He even has a basketball in his pre fight intro!

Next: Dan Hibiki. Dan is to Street Fighter, as a giant piece of Tofu is to Resident evil 2. He's perhaps the greatest parody in any media form. In my opinion, He's funnier than the Movie Spaceballs.

Much like my experience with Sean , I was promptly clobbered into submission by the likes of fictional Sumo monster, E. Honda. After about 12 rounds of not being about to execute anything but various taunts without being grabbed, and thrown to the floor, I decided to enter the options menu and the the games difficulty settings.

After successfully pulling off the Chouhatsu Densetsu super taunt, Dan was once again manhandled by Johnny Buick(E. Honda), and lost the fight. It was then I began to get acquainted with the third "New challenger" of the bunch: Akuma.

Seriously, Street Fighter fans know what happens next. Jump, throw mid air fireball land and throw a few jabs, shoryuken, juggle opponent for a few seconds, then hold back and let them think they have a legit chance of pulling off a victory. Then snatch out their hearts with the Shun Goku Satsu.

After using old reliable to pump up my ego, I took note of a few of the new game play additions. You can now combo into a throw attack, which means every character could be used like a grappler if you're skilled enough. Damage reduction has been added, so fights don't end while doing a 17 hit combo after the match has begun(maybe that was in the last version as well...).

Alpha counter attacks and endings are also buzz worthy features. I'm even more impressed with the work that has been put into the game now than the last version. If you spend some time with the horrid source material, I think you'll be in awe of what has been done to make SFIINES into a great video game. This one of the games that puts Mugen in a good light, as a tool that can be used to fix someone elses mistakes.

SFIINES Homepage

Published by C.B. Jones

Working from home, cbjones hopes to one day be able to look back at his 4th grade teacher, and laugh in her face for saying that no body can claim ownership of Saturn's rings.It will be a day which will be d...  View profile

  • It's an upgrade that plays better than the preveious version.
  • Akuma makes everything seem easy(as always.)
  • Not just a great Mugen game, but a great fan game in general.

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  • Gayle Crabtree4/27/2009

    :0)

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