Poser Figures Rendered in Vue Cell Shading

Dan Ketchum
One of the coolest things about Vue 6 and above is its ability to do cell shading, which allows the user to produce "toon" images from their 3d models, especially the ones it imports from Poser. To accomplish this, the first thing you need to do is open Poser and load a figure into the scene. Then add any clothing or props, textures, and such you care to, and pose the figure. Then save the scene.

Now go to the Material Editor. Select your figure, under Objects. Select each material you see in turn, click on the Setup Toon Render, and click Yes.

Then select any other figures or props in your scene and then change all of their materials into cell in the same way. Now you should again save your scene.

Now it's time to import your scene into Vue. First, go to File, and then click Import Object. Now guide the program to wherever you saved your Poser scene, and click Import. In the Import Options dialog box that appears, select Center Object and Resize Object/Automatic Resizing.

It's important that In the Poser Import Options dialog box, you make the right selections. You will need to tell it to Group Figures as Single Meshes, and to Render Materials using Poser Shader Tree. Also select Use quaternion interpolation and a Bump Conversion Ratio of -0.008, and Import Single Frame from Poser animation. Then click OK.

Vue will now pop up a dialogue asking if you'd like to disable any or all of the features that require the handling of this mesh by Poser. Definitely click NO. Then, unless you happen to own a supercomputer, wait very patiently.

Vue may then ask you to locate the texture files for your figure, although if your textures are where they should be in the Runtime hierarchy Vue should be able to find them without help. Anyway, guide poor Vue to the files, if necessary. After you find the correct material, click Open. Repeat this process for as many materials Vue asks you to find. Never skip any! Vue will eventually load in your Poser scene, after locating the last texture.

You can now do a quick preview render in Vue to make sure that things have gone like they should with the import. You should now save your Vue scene. Now that you have this part finished, you can either go back to Poser to Poser to make changes in Poser which will then automatically updated in Vue, or you can add things to your scene in Vue for your final render.

Published by Dan Ketchum

I've worked in graphics programs for years now, and I want to teach you what I've learned. I have knowledge of many programs such as Photoshop, Illustrator, Corel Painter, Poser, Hexagon, and more.  View profile

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