So the main focus of the game is racing around in cars and shooting everything that moves; two things that are cornerstones of the video game industry. But the way Full Auto 2 brings them together isn't very exciting. The driving is brought down by poor car control. The vehicles all very floaty and weightless, and the way they fly through the air after hitting jumps just doesn't feel right. Also, the handling lacks finesse, making it very easy to just bang your way through every corner without really caring that you're hitting walls all over the place. The hand brake lets you slide a bit through turns; but the sliding, too, doesn't feel right at all. In addition to basic driving, you can fire two weapons. You select your weapons individually prior to starting the race and unlock more as you go. So the weak machine gun and smoke screen combo you're limited to at the beginning quickly gives way to a shotgun, grenade launchers, mines, and so on. The fire controls work decently, and you can even aim some of the front weapons with the right stick. But because you need to hit the face buttons pretty frequently to fire your secondary weapon or hit the hand brake, you don't have much time to fiddle around with aiming your front weapon. The other two things at your disposal are a speed boost and "unwreck," which is a button that lets you rewind time when things go wrong and hope that they pan out a bit better the next time. Unlike the first game, your boost and unwreck are linked to the same meter; so if you boost a lot, you'll be unable to unwreck as frequently. But the speed boost almost always seems more useful than the ability to rewind your mistakes, so unwreck feels mostly useless.
In addition to the career mode, you can jump into any race or arena via an arcade mode and just play, but you'll still be limited by what you've unlocked in the career. The multiplayer options let you play two-player games locally or up to eight players online. The online mode has options for ranked and unranked arena battles and races, and you can limit which cars are chosen to help keep things fair, but the weapon selection is always based on what you've unlocked in the career. Of course, there is a catch. It's either a function of the rarity of the PlayStation 3 or a statement about the popularity of Full Auto 2, but it seems like almost no one is playing this game online. Ranked matches require four players to start, and even after sitting in a ranked connection screen with one other racer for more than an hour, no one else joined up to play. Unranked games can go with just two players, but even those seem to be in extremely short supply. To add an extra layer of frustration, there's no way to communicate with other players, so you can't even put on a headset or plug in a keyboard and say "Hey, instead of sitting here for another hour, how about we go try an unranked match instead?" In the few multiplayer games we were able to find, the game ran reasonably well, but there was a noticeable amount of jumpiness and lag to the way the opposing cars move. Of course, your mileage may vary when it comes to online experiences of any kind, but don't expect to find a bustling community to play with online.
Published by Monty Al.H
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