Platform: Dreamcast
Publisher: SEGA
Developer: SEGA
Genre: Party
Before I get started, I should say something nice about this game. The cell shaded graphics do give it a distinct look that makes the game visually appealing, although it doesn't really approachJet Grind Radio's stylistic appearance.
That said, this game fucking blows. Stay the fuck away. Unless you have a sick hard on for Sonic the Hedgehog, move on and don't give this piece of shit a second thought.
I imagine that some Sega execs were sitting in a room plotting the eventual degradation of their beloved mascot, years before he would truly fall from grace in games that play on consoles made by Microsoft, Sony, and Nintendo. One of them had an idea to copy Mario Party (which, IMO, also sucks, but to a far less degree), and then they collectively shat out Sonic Shuffle.
It's a board game videogame with fucking virtual playing cards. If that description alone makes you not want to play it, then actually playing it will.
You play as the cast from Sonic Adventure. Players get to move on the board by playing a card, either one of your own or you can gank the card of another player. If you land on a special square you wait for about a full 20 seconds and then you get to play a mini game. Loading is half the gameplay! Once you actually get to the game, you have seconds to learn the rules, which are extremely complicated in some cases. Other special squares take you to an obnoxious card game battle mode, like Pokemon or some shit.
And if you can't afford to pay three other people to play this game with you, then there's absolutely no point in even attempting the solo "story mode." Sonic Shuffle has the worst cheating AI ever. If the game can find a way to fuck you over, then count on being fucked over.
Yes, there's a story. It involves the mystical dream world cleverly named "Maginaryworld." They put about as much effort into coming up with that as they did into the rest of the game. The point of the whole fucking mess is to collect some "Precioustones" which you get by winning mini games. If you're the player who has the most at the end, then a winner is you.
Published by Robert Vinciguerra
Founder of "The Rev. Rob Times," (www.revrob.com) Rev. Robert A. Vinciguerra has been a longtime student of journalism. Currently, he holds a government job where is a technical writer, instructional designe... View profile
Playing to Learn Through the AgesA walk from pre-school play through middle school and beyond. Students of all ages benefit from playing to learn.- Reader Rabbit Bounce Down in Balloon Town ReviewChildren's educational software review of The Learning Company's Reader Rabbit Bounce down to Balloon Town for ages 4-6.
- Reader Rabbit Dreamship Tales ReviewChildren's educational software review of The Learning Company's Reader Rabbit Dreamship Tales for ages 3-8.
- The Adventures of Elmo in Grouchland Computer Game ReviewChildren's software review of Sesame Street's The Adventures of Elmo in Grouchland computer game.
- Math Blaster ReviewChildren's educational software review of Knowledge Adventure's Math Blaster for ages 4-6.
- Sega: The Good and the Bad
- 10 Reasons Why Sonic the Hedgehog Does Not Work in 3D
- Playing Resident Evil 5 Solo or Co-op: Alone Together
- Playing Online Poker SitnGos
- Role Playing Games and Their Evolution from the Paper and Pencil Days
- Effects of Unmanaged Video Game Playing Time
- The Power of Your Business Card




