StarCraft 2: Wings of Liberty Campaign Tech Tree, Armory, and Mission Order

Kemp Adrian
This article will serve as a mission order, tech tree and armory upgrade supplement guide for StarCraft 2: Wings of Liberty. The purpose of this article is to show the order I performed the StarCraft 2 missions in during the writing of my guides and recording of my videos. I found this necessary due to the number of questions I have been receiving about why I have certain tech, or how I'm able to do certain things others cannot, because I unlocked it by playing the missions in a different order. This article will be updated as I continue my progress through the campaign and guide writing, since I have yet to finish the game.

StarCraft 2: Wings of Liberty Mission Order
Liberation Day:
No Research earned, Marine unlocked, 50,000 credits earned.
The Outlaws: No Research earned, Medic unlocked, 50,000 credits earned.
Zero Hour: No Research Earned, Bunker unlocked, 70,000 credits earned.
The Evacuation: 3 Zerg research earned, Firebats unlocked, 60,000 credits earned.
Outbreak: 2 Zerg research earned, Hellion unlocked, 90,000 credits earned.

The Devil's Playground: 3 Zerg research earned, Reaper unlocked, 100,000 credits earned.
Smash and Grab: 4 Protoss research earned, Marauder unlocked, 80,000 credits earned.
Haven's Fall: 3 Protoss research earned, Vikings unlocked, 125,000 credits earned.
Safe Haven: Nothing earned due to picking Haven's Fall. Would normally still unlock Viking.
Welcome to the Jungle:3 Protoss research earned, Goliath unlocked, 120,000 credits earned.

The Dig: 3 Protoss research earned, Siege Tanks unlocked, 120,000 credits earned.
Whispers of Doom: 3 Zerg and 3 Protoss research earned.
A Sinister Turn: 3 Zerg and 3 Protoss research earned.
Echoes of the Future: 4 Zerg and 2 Protoss research earned.
In Utter Darkness: 3 Zerg and 3 Protoss research earned.

The Great Train Robbery: 3 Zerg research earned, Diamondback unlocked, 110,000 credits earned.
Cutthroat: 3 Protoss Research, Vultures Unlocked, 120,000 credits earned.
Breakout:125,000 Credits +50,000 bonus credits earned, Specter unlocked.
Ghost of a Chance:
Nothing earned due to choosing Breakout. Normally unlocks Ghost.
Engine of Destruction:3 Zerg Research, Wraith Unlocked, 120,000 credits earned.

The Moebius Factor:3 Zerg Research, Medivac Unlocked, 120,000 credits earned.
Supernova:
4 Protoss Research, Banshees Unlocked, 120,000 credits earned.
Media Blitz:
Thor Unlocked, 120,000 credits earned.
Piercing the Shroud:
3 Zerg and 4 Protoss research, 125,000 credits earned.
Maw of the Void:
4 Protoss research, Battlecruisers unlocked, 125,000 credits earned

The Gates of Hell:No rewards
Belly of the Beast:
Nydus Worms disabled in final mission.
Shatter the Sky:
No reward for choosing Belly of the Beast.

StarCraft 2: Wings of Liberty Protoss Tech Tree
Ultra Capacitors:
Weapon upgrades at the armory and engineering bay will also grant a 5% bonus to attack speed.
Orbital Depots: Supply Depots are built instantly, via drop from orbit. The SCV places a beacon down and the structure lands right on top.
Automated Refinery:Refineries no longer require SCVs and actually teleport the gas straight into the Command Center. Excellent timesaver.
Science Vessel: Unit capable of most importantly (for me and the purpose of my guides) repairing vehicles with a Medic-like beam.
Tech Reactor:Tech Lab and Fusion reactor combined into one.

StarCraft 2: Wings of Liberty Zerg Tech Tree
Fortified Bunker:
Bunkers gain 150 health, making them that much tougher to crack open.
Perdition Turret: Essentially a souped up turret version of the Firebat, pops-up when it attacks. Alternative to Planetary Fortress.
Hercules Transport: Massive transport that can deploy the units inside almost instantly, and if shot down, ejects survivors in escape pods who suffer only minimal damage.
Regenerative Bio-Steel: Vehicles and ships regenerate their hit points slowly over time when damaged.
Psi Disruptor: Tower that slows all Zerg movement and attack speeds in a given area from its base.

StarCraft 2: Wings of Liberty Armory Upgrades
Bunker

Projectile Accelerator: Bunkered units gain +1 range
Neosteel Bunker: Bunkers gain an additional 2 slots
Missile Turret
Hellstorm Batteries: Missile Turrets get a second area of effect attack.
SCV

Advanced Construction: Multiple SCVs can speed up a buildings construction time by working on it together.

Marine
Combat Shield: All marines gain a riot shield that gives them +10 life.
Stimpacks: Grants the ability to take 10 damage for a 15 second boost of 50% to movement and attack speed
Medic
Advanced Medic Facilities: Medics no longer require a tech-lab to be trained.
Stabilizer Medpacks: Medics Heal targets 33% faster and use 33% less energy when doing so.
Firebat
Incinerator Gauntlets: Firebats gain a 40% larger area attack.
Juggernaut Plating: Firebats gain +2 armor.
Marauder
Concusive Shells: Marauder attacks cause an area of effect slowing buff.
Kinetic Foam: Marauders gain +25 life
Reaper
U-238 Rounds: Reapers gain +1 range and do an additional 3 damage to light armor.

Hellion
Twin-Linked Flamethrower: Doubles the width of the Hellions attack.
Thermite Filaments: +10 damage to light armor
Goliath

Multi-Lock Weapons System: Goliaths can fire anti-ground and anti-air weapons at the same time.
Ares-Class Targeting System: Goliaths gain +3 missile and +1 cannon range.
Siege Tank
Shaped Blast: Shock Cannon does 75% less damage to friendly targets.

Wraith
Displacement Field: Wraiths evade 20% of all attacks while cloaked.
Viking
Ripwave Missiles: Viking missiles do are of effect damage.
Phobos-Class Weapons System: Vikings recive +1 cannon and +2 missile range.
Banshee
Shockwave Missile Battery: Banshee attack fires multiple missiles in a line.
Cross-Spectrum Dampeners: Banshees stay cloaked twice as long.

Specters
Nyx-Class Cloaking Module: Cloaking no longer requires energy.
Thor
Immortality Protocol: Destroyed Thors can be reactivated in the field for a fraction of their construction cost.

Published by Kemp Adrian - Featured Contributor in Technology

Self employed artist, entrepreneur and all around crazy person. Yes that is my job title.  View profile

2 Comments

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  • Sparky4/5/2011

    The guide is good and all but some things dont make sense.
    Stuff like:
    You do Outbreak before Devils playground. Reapers make outbreak a piece of cake. Also IMHO I prefer the Dig before the Jungle. Same with doing Supernova before Engine as banshies help a lot.
    You also chose Belly of the beast which is considered as the "harder" choice for All-in. You went for Specters but then skip their "heavy hitter attack". Instant depos over 25% faster Vespine? Bio steel over extra energy? Makes no sense as you went for science vessel for repairs. On SCV you went for faster building rather then better repairs. I have to disagree as it seems to me you have to repair more then build. Not to mention you skiped Orbital which gives great scouting or great mineral harvesting boost.
    Marauder life, reapers and hellions upgrades ... I have to disagree but then again I almost never use reapers and hellions. You skiped the extra damage with siedge tanks which is great for taking

  • Scyimon1/9/2011

    Great guides and videos. Keep up the great work.

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