Automated player agents, also called "bots" or "game bots", are no longer merely "software gimmicks". That's because the difference between cheating in a first-person shooter (e.g. Valve's Counter-Strike) and cheating in a Massively Online Multiplayer Game (e.g. Blizzard/Vivendi's World of Warcraft) is astronomical. The former involves an unfair gameplay advantage. Typical examples include "auto-bots" and/or "wall hacks".1 Auto-bots have been used in games like the World of Warcraft. Their usefulness is a function of their ability to outlast human patience, making them the perfect tool for grinding experience and/or gold. Thus these bots might be used as a service (i.e. a power leveling service) or merely to augment greatly one's earning power within the game.
Considered as a device, bots have implications that extend beyond the game world; it's economic and even social implications cannot be ignored. In short, the use of bots in massively online games spells economic opportunity for those willing to take the risk. As evidenced by the financial, legal, and technological efforts conveyed by game developers and software security personnel, game bots have become the target of increasingly escalated countermeasures. As the virtual currency trading market has exploded in the past several years, quintessentially indicated in the market for World of Warcraft gold, game developers have extended their ability to monitor, control, and maintain their ownership over their "property". Such efforts have been characteristically motivated by financial reasons: automated player agents represent an essential tool of the exchange process (that is, between virtual gold and real money).
While the automation of playing cannot be a priori justified by the nature of the video games in question, it cannot be completely ignored.
In that sense, bots ought to be understood not merely as a motivating factor in the creation of secondary markets and/or virtual economies; we must also remember that this latest iteration (i.e. the automated player agent) is a product of game design and the advent and growth of distributed systems.
AIM-bots typically gives the player a humanely-impossible level of accuracy while shooting opponents. Wall-hacking involves a player using a program to "hack" the navigation points of a game, allowing her access to paths and/or locations she wouldn't normally be able to use.
Published by David Price
I am a 23 year old graduate student studying to get my M.S. in information technology. View profile
Women and World of WarcraftWomen and the World of Warcraft: Why more women are becoming online gamers.
Club Live Botwww.Club.Live.com is Microsofts search engine made to rival google, yahoo and others but with a twist. You can play games using their search engine for points tword prizes.
World of Warcraft: Bot Uses and MisusesWorld of Warcraft is one of the most popular games in the world. It also gathers the most cheaters in the world, meaning regular gamers must know what risks are involved before...- World of Warcraft (WoW) Gold Buying is a Thing of the Past - Simple Tips to Drown...Gold in World of Warcraft isn't as challenging as it seems at first. There are some simple tips and tricks you can do that will cause you to drown in your own income!
- Buying World of Warcraft Gold? Stop! Never Buy Gold for World of Warcraft Again! 3...Getting gold for World of Warcraft isn't as hard as it seems. You can do it and have fun at the same time! Don't waste money buying gold when you can make it yourself!
- Annual Expansions for World of Warcraft Says Blizzard
- World of Warcraft: A Warrior's Guide
- Why World of Warcraft is My Favorite Online Role-Playing Game
- World of Warcraft Leveling
- The Ethics Within the World of Warcraft
- World of Warcraft Herbalism Guide
- World of Warcraft...in Your Hand?




