The game would be named after the rough, devastated world that all the players have to survive in called, Armaghetto. The object of the game would be for players to survive and gain a reputation. You could rob people in their sleep and take their money to buy food or weapons, or you could make friends with other players and form gangs to gain power in numbers. Perhaps more altruistic players could earn points for enforcing the law and protecting other players. Players could use their money to buy things they can use in the game or to start an in game business that sells weapons, food, or supplies to other players to help them survive.
The main selling point of Armaghetto would be that the game never sleeps. Sure, games like Modern Warfare can be played 24 hours a day, but in Modern Warfare and every other online game, you have the game's player population divided into many groups of 8-12 players. Armaghetto will bring all of the game's players together into one single, huge multiplayer map that they can never escape, even when they are not signed on. If a player doesn't sign on again after a certain amount of time, his character will die of starvation right where the player left him and he will have to start from scratch with a new character the next time he signs on to play. If a player knows he's going to be away for a few days or more, he can use his in-game earnings to pay to have his body cryogenically frozen until he returns to the game.
I realize that there are serious bandwidth and lag issues that this game would likely fall victim too, but come one, it's 2010. We were supposed to have flying cars like ten years ago. I think somebody can pull this off. If they do, it would be one of the best online multiplayer games of all time. I would even be willing to pay an additional monthly fee just to be able to play it if it was up to my standards of quality. There are tons of other facets of Armaghetto that I haven't shared here, if the idea catches on I just may.
Published by Tom Norton
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2 Comments
Post a CommentWhen you come home from work each day are all your belongings stolen? The idea is that stealing from others would not go without consequences, as in real life. Instead, theft is a choice a player would have to whey against these consequences and decide if it is the most viable option. As for the dying, how many times does your player die in other games you play? I think my total deaths in Modern Warfare 2 are in the thousands. Death due to lack of play would not occur as soon as you think. Even in real life, you could go a few days without water before dying. Furthurmore, players would lie in the streets to sleep. That would make as much sense in this game as it would in real life - none at all. Better to keep yourself hidden.
okay this game doesn't sound that great. To be honest I would be pissed of if every time I got into the game all my stuff was stolen. And unless the game servers where only players in that country then you would find random people sleeping on the ground. Instant riches. And the most annoying thing is that your character die's if you don't play a lot. I go to work at 8am and come home at 5pm. even for kids they have to go to school. I'm sorry but this was a terrible idea and you should work on it. If this game where to be shown to the world everyone would hate it. The concept is there, but lots of annoying features are in it to.