In this case it meant that the developers wrote an efficient enough network code such that even minor lag would not be interpolated or smoothed out, and any non-network game would be ridiculously laggy and would randomly become out of sync with the other players. Grand Theft Auto was followed by GTA2 which also had multiplayer support, although the sad fact remained that the netcode was still horrendous.
After GTA2, the gaming world saw the emergence of GTA3, created by Rockstar on their own internal engine, the same engine which would be used on the next two titles in the series. Grand Theft Auto III was the first 3D title of the series, set in a brilliantly radiant game world, which along with the on-foot/vehicle gameplay made the game almost revolutionary for the time. The annoyingly sad fact about this game, however, was that it had absolutely no netcode.
GTA3 was followed by Vice City, and later by San Andreas. These games were essentially on the same engine, but with slight modifications such as an improved renderer, ragdoll engine, and physics engine which would allow for other vehicles to be implemented properly into the game. Still, however, the only GTA series game to have true multiplayer was GTA:Liberty City Stories, which although was released for both the PS2 and the PSP, only had multiplayer on the latter platform.
With the last three games of Rockstar's most popular series lacking multiplayer, you'd think by now someone would have attempted to impliment multiplayer for it. Well, they did. The first group was called MTA (Multi Theft Auto) and they had a working version after the release of GTA3, and later went on to release MTA:VC. Both of these mods were, and still are horrible. They were plagued with crashes, and the synchronization was terrible. This was because with no access to the source code of the game engine, the only way to modify it was through memory hacking, which almost always gives rather unstable results.
Another group called SA-MP was working on a multiplayer mod for San Andreas even before the release of the game. They tailored what would soon be SA-MP and tested it out on the Vice City engine, titling their first release vc-mp, which was a vast improvement over the oldschool MTA releases. The team went on to release SA-MP which supports about 200 players per server and works well enough to be both playable and fun at the same time.
Published by Adam Baum
Born in Romania, lived in Norway, then moved to Alberta, Canada, and then finally to Nebraska USA. View profile
- Surviving San Andreas - How to Stay Alive in GTAIt can be tough staying alive in GTA: San Andreas. Cops, rival gangs, and even angry drivers pose a huge threat, probably more than in any other GTA title. But with a few tips, avoiding death can be a lot easier.
- GTA IV: A Gamers ReviewGTA strikes again with GTA IV, and it comes with mind blowing graphics and heart-racing situations. If you liked any of the previous GTA games in the least you will no doubt be excited with this new release.
- Video Game Review: GTA San AndreasA review of Grand Theft Auto San Andreas
- GTA 4 Honest ReviewA review of a game that can only entertain newcomers to the series.
GTA IV PS3 Versus Xbox 360: Graphics QualitySeeing the screenshots teased to the waiting game players, Rockstar has painted a canvas of striking cityscapes, and by the hand of the GTA creators, brought the detail down to...
- How to Play Multiplayer in Grand Theft Auto: San Andreas
- GTA: San Andreas - A Review of the Grand Theft Auto Video Game
- Grand Theft Auto Vice City Video Game Review
- Video Game Cheat for Playstation 2: Grand Theft Auto: Vice City
- Video Game Cheat for Playstation 2: Grand Theft Auto: San Andreas
- A Quick Look at Grand Theft Auto IV for the Xbox 360 and Playstation 3
- Gostown Paradise: Phenomenal GTA San Andreas Mod
