When you think about it gaming has evolved around the same lines as our Federal Government. In the beginning it was up to the individual to take care of themselves. Now the Federal Government is taking care of everyone in one form or another. Now back to the evolution of gaming. When D&D was first created it was a framework of rules. Within this framework you could conceivably create anything you wanted. The neat thing about this is what you created was different from what everyone else created. Now there are more rules for every situation. Now I am not saying that a game should be complete anarchy, unless you are playing Paranoia, but I think the magic of gaming was being able to come to a rules resolution on your own. Now more time is spent pouring thru manuals trying to extract every modifier that we can to get the best possible outcome. Need to barter with a local merchant? A old fashioned charisma check isn't good enough anymore. Now you have to have the skill, which is charisma based anyway, and lookup every modifier to get the correct outcome.
The Game Master has been boiled down to running monsters and handing out treasures. No longer is he a judge of the rules. We now have a skill system to tell us what we can and can not do. No longer can he say "Make this check.", or "Roll for this.". Now he has a strict framework that he must work within. The rules have taken the fun out of gaming.
I am going to finish before I start sounding like an old man on a park bench griping about the state of things today. I just remember a day when gaming was simpler and, as a result, more fun.
Published by Adam Veazie
My name is Adam Veazie. I have mulitple years of exp in IT. I have my MCSA+ messaging with Windows 2000 and Windows 2003. I love to play role-palying games and wargames such as Warhammer 40,000 View profile
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2 Comments
Post a CommentYou should give 4th edition D&D a try then. In their attempt to World of Warcraft the system they streamlined the rules considerably.
I have to disagree with you on just about everything here.
IMHO, the world of tabletop gaming gets better with age. True, you can play a hack & slash dungeon romp where the GM runs monsters and hands out treasure (which is fun, even if it always gets a bad rap). Or, you can play a talk-your-way-through-everything grand adventure.
Either way, it always comes down to the players and the GM. The rules are flexible, adjustable, and in the end, disposable. Anyone who doesn't understand that is probably better off with an MMO or computer RPG.
To see some of the great games running out there, check out: http://www.obsidianportal.com I think you'll quickly see that tabletop gaming is still awesome, and still going strong.