For one reason: It's lame to have a game of this magnitude be playable only on Microsoft's XBOX 360 console.
I've been working on a Microsoft operating system almost all my life, and if there's one thing I know, it's that anything Microsoft crashes. And freezes. And locks up. What a pain!
And guess what - that's nothing new to anyone who owns an XBOX 360. XBOXs are not only known for freezing and crashing, they also overheat. That's not exactly an electronic device I want in my game room!
So why would I purchase a Microsoft XBOX 360 to play a game like Halo: Reach which will obviously require pretty fantastic graphics and highly developed online gameplay? I wouldn't.
So if you're feeling sorry for yourself that you're not among the millions of people who purchased Halo Reach on its first day of sales, I'll give you three big reasons why you're not missing out on that much. Here's the top five complaints that users have found when playing their brand new Halo: Reach video games.
Server Crashes: Half the reason you wanted Halo: Reach was to participate in the online Beta version of the game, yes? Well, that's what buyers thought, too. However, after you top $200 million in sales, it's hard to serve all those people who want to join the online games. So, you guessed it - the servers crashed. And while those servers have been back up and running recently, it's not like it can't happen again - like around Christmas, when you'll have the most time to play.
Halo: Reach Freezes on Old XBOX Models: Hmmm. Sound familiar? If you don't own the newest XBOX 360 device, you could be among the many players who have run into freezing and crashing discs when trying to play Halo: Reach in an older player. Looks like you'll be upgrading soon, eh? Your only hope is a potential update to help fix the problem. But you already know all about Microsoft and its "updates."
Halo: Reach Freezes on New XBOX 360 Slim Models: You didn't think they'd leave all of you new users out in the cold, did you? Nope - there's freezes and crashes to go around for any XBOX user, it would seem, in the form of popping up error message (so very, very Microsoft-esque) and blocking out portions of the game, like the co-op. Right now, Gary Johnson of product-reviews.net says the only way to fix the problem is to upgrade to a 250 GB hard drive or wait for Microsoft to resolve the problem.
Sources:
Gary Johnson, http://www.product-reviews.net/2010/09/15/halo-reach-problems-with-disc-and-co-op-on-xbox-360-slim/
The Contributor has no connection to nor was paid by the brand or product described in this content.
Published by Rochelle Connery
College graduate with Bachelor's degree in music. View profile
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11 Comments
Post a Commentevery company does it really. it's just expected that a 4Gb won't perform as well. it's like putting a Volkswagen and a Corvette on the Autobahn. also, you misread my post. i said you should write about Reach's problems. I know negative items on a "good" game gives good controversy. I just meant dissect the actual game. Like it's complete lack of characterization or simplified story.
@NiccoNuclear well, there's business, and then there's screwing people over. And yes, I'm sure I could write an article with 20 reasons people SHOULD play Reach, but that's not what I chose to do in this instance. Besides, articles about why NOT to play Reach get more views solely because of controversy.
However, this of all reasons shouldn't be why gamers shouldn't buy Reach. I can give you a list of Reach's problems so that you can write another post about it, but Microsoft's business plans won't be on that list. I hope you do sit down and play the game and dissect it and give Reach a proper nailing.
Rochelle, I implore you to do your research on past Xbox 360 systems. For if you did, you'd realize that Microsoft did another system like the 4Gb slim called the Xbox 360 Arcade Bundle. That system didn't have a hard drive but contained a 512Mb memory card. These systems as well as the new 4Gb slims are introductory systems and are not meant to be used in nothing more than casual gaming. Obviously in order to provide the necessary space a system needs to run such a complex game, a larger hard drive is required. Of course Microsoft wants buyers to upgrade, it's called business.
No you did not work in Microsoft. Firstable, I'm a Windows Mobile Developer and the compnay it self has more than 69 operative system that I'm real proud to know of. Some of them are out to the costumer, some of them just for test porpuses, for you to said that "I've been working on a Microsoft operating system almost all my life" That a lie. Let the people enjoy the game. In fact beatifull game made with an excelent resource. Tell you what. Sit down and start typing codes down and to figure a game better than HALO. Give a tip, use XNA.
Well, nonetheless... it still has the biggest effect on Halo, especially the hard drive capacity - which I have to believe was one of Microsoft's selling points for an upgrade.
You named all reasons why the xbox is bad..... no reasons why reach is bad other then a 2 min server crash
Wouldn't it be the console and its manufacturer's fault? Obviously Microsoft is at fault for releasing a console with only 4Gb of space in a time where games are getting more sophisticated.
"Half the reason you wanted Halo: Reach was to participate in the online Beta version of the game, yes? Well, that's what buyers thought, too." That statement makes no sense. Why would anyone in their right mind purchase a game in order to play a Beta for it? A Beta that had concluded in May of this year, in fact. And if you've ever played an online game on any concole with a large audience, you'd realize that many servers undergo oversaturation. It's happened with Call of Duty, Gears of War, and Battlefield. I played Reach on launch day and had no problems with their servers. Your argument on Christmas server crashes would never exist. It's nearly impossible that servers wouldn't be optimized by that time. All in all this seems more like a stab against Microsoft. It is a great topic but you can't
This argument is very jumpy. The thesis was 3 reasons. 1 point was server crashes but then skipped to xbox crashed in the next part of the paragraph. Another point stressed that it was bad because it's on a Microsoft console. Well, it is a Microsoft game. That's like arguing that you wouldn't play Mario because Wii is a Nintendo console. You aren't justifying the fact that player's should not buy the game, rather you are justifying that Xbox 360's aren't good. Your last point would be the most credible because it is true that 4Gb owners can't play Halo Reach. However, Reach hasn't been the only game to give these problems and there is another work around to the problem. There's a hard drive out for the console that gives the extra space needed. However, since you're somewhat experienced wouldn't you even agree that running such a massive game with sophisticated graphics not work on something with such limited space? Is it the games fault that it is too good for a console? Wouldn't it b
@Silentwalker: Well, I'm thrilled to hear that for your sake you've NEVER had a problem with Microsoft. So I guess you don't run too many software applications on your PC, otherwise, it's almost certain to lock up. And sure, Halo might be fun for a lot of people, and I'm sure not everyone has had problems - but a lot have. I'm glad to hear you had such a good experience.