The game of Frustration is an emotional roller-coaster, a thrill ride that appeals to the rowdiest teenage hooligans and their grandmothers, too. Frustration is the anti-card game. It lasts all night. It can be made up on the spot if you can't find the rules. The younger folk might have the advantage on endurance, but the older folk, used to life's ups and downs, might think more clearly, keep their cool.
There is no one set of official rules for Frustration, but this is the game as my family plays it. It requires two decks of cards and is best with three to six people. One person keeps track of the score and which level each player is working on. You graduate to the next hand when you put the required cards on the table, and your score is tallied by how many cards are left in your hand each round. The person who ended the round would have a score of zero for that round, so the lower the score the better. A round ends when one player runs out of cards. Each player begins with eleven cards, and there are eleven levels:
1. 2 sets of 3
2. 2 runs of 3
3. 1 run of 4 and 1 set of 3
4. 2 sets of 4
5. 1 run of 5 and 1 set of 3
6. 3 sets of 3
7. 1 run of 7
8. 2 runs of 4
9. 1 run of 6 and 1 set of 3
10. 2 sets of 5
11. 1 run of 9
Scoring:
3 to 8 = 5 points
9 to King = 10 points
Aces = 15 points
2's and Jokers = 20 points
Each turn must consist of a player picking up from the middle (either from the discard pile which is face-up or the unused cards which are face-down), and then discarding one of their own cards to end the turn. Two's and Jokers are wild, so they can represent any other card in the deck. You can add your cards to those already laid on the table by other players only if you have already put your own hand down.
Some good strategies for Frustration include collecting only low cards so you don't get caught with a high-scoring hand, paying attention to which cards the other players choose from the face-up part of the center pile to have an idea what suit they are working in, and (as my family loves to do) joking around loudly and silly-ly in order to distract the other players. Just don't be surprised when you accidentally also distract yourself!
Published by Amanda Farrell
In a cabin in the Connecticut woods with my little family. View profile
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8 Comments
Post a Commentwe use the Jokers as wild cards or you can use them as skip cards to make it more interesting
is a run of cards all the same suit or a mixture of suits??
thanks for your rules but you do not say how many cards you pick up from the pack is it only 1 and 1 dicard
thanks again
thank you i know how to play frustration now. i have not played this game in a decade or two. happy holidayz n happy new year in 2010.
for terri, we don't pick up the deck, but feel free to make up your own rules! for cheryl, you can put down as many cards from your hand as can play on the table, but only when it is your turn.
When going down can you put down any extra cards either onto your own hand or other players hands at the same time or do you have to wait until it's your turn again?
I have played this game before. However if I remember we played this that when you discard that it was the option for any player to pick up the deck but they would be penalized? Does anyone know how you would pick up the deck?
ummm....... yeah you can put it anywhere cuz its a wild card, you use it as a reg 2 or a wild card 2 either way,.... it shuld be fine