Video games are good for young people because it gives them a sense of significance in the world. In the real world they have peer pressure, adult authority figures telling them what to do, and parents dictating their lives at home. Video games give kids a chance to take on the world, to solve a seeming serious problem, or to create something that would be unfeasible in real life.
Video games does not affect the rate of violence in the real world. Video games, television shows, books, radio programs, movies, and magazines are a reflection of society. Video game companies are in the money making business. If people did not buy their violent games the video game companies would produce more family friendly titles.
Video games serve as a pressure release on pent up frustration. This is not only the case for teens but for adult video game players as well. Perhaps if a disgruntled employee takes out his angst on characters on the TV screen instead of his real life colleagues then things could be improved. If instead of a teen joining a gang for a feeling of self respect, that teen could instead join in on a role player game where he can feel a sense of significance without having to resort to violence outside his house.
Recent video game systems are allowing people to exercise more often. The Nintendo Wii has a motion sensor controller which allows people to swing their arms as they are swinging a golf club or to punch and jab as in the Wii sports game. Exercise is a stress reducer. Video games are largely a stress reducer. Not adding violent games to the pack may only make the violence situation worse in the real world.
Violence is a human issue, not a technological issue. Before there were video games there were comic books. Would a rational person say that comic books were a great contributer to violence in society? I would think not.
Consider that if a disgruntled adult played a shooter game at home instead of taking a real gun out into the workforce. Imagine elderly adults playing video games, maintaining or enhancing their cognitive skills. Video games aren't just for kids any more. They are a universal form of entertainment.
Published by Articles
Hello, thanks for visiting. View profile
- It's Time For the United States to Take Responsibility for Its Actions!a short look at the way our society allows people to displace blame far too often.
- On Actualizing a Benign Future in the Here-and-NowFor a little while, anyway, the success of Americans to upend U.S. Congress might actually initiate the beginning of a new era. Regardless how that all plays out, we still have Problems in River City - and TV and fi...
- My Internship Experience With Kid's Company in LondonThis is a journal I kept while I was interning in London with Kid's Company.
- Reduce the Volume of Your Ringing in the Ears by Reducing Your StressAn estimated 15% of people worldwide suffer from tinnitus, nonstop ringing in the ears that for nearly a third of sufferers leads to depression, anxiety or chronic sleep deprivation. Concert pianist Paul Tobey shares...
- Reduce Menstrual CrampsMost women suffer from menstrual cramps. Now you can reduce menstrual cramps by taking a daily vitamin B-Complex.
- Do Video Games Really Contribute to Violence?
- Do Video Games Contribute to Violence?
- Violence in Media and Society
- The Best Video Games for Young Kids
- The Perfect Job: Video Games Tester
- What Children Can Learn from Playing Video Games
- Violence in the Media




3 Comments
Post a Commentthis informaion is sick
thanks
A 12 year old we know was just involved in an incident where a trailer and house were shot at and 3 horses wounded. This boy spends literally all his time 8-10 hours a day "killing" on his video screen. I tend to think his fantasy killing had some influence on his real like attack