Tier 1:
Arcane Stability is a must. You're going to be using a lot of Arcane Missiles during your play time in PvP. This eliminates any attacks from pushing back your spellcasting time while you're channeling it. This is a must have and any Arcane Mage that skips this talent in WoW will be wishing they hadn't. Crowd Control is a must for PvP. Arcane Subtlety (maxed at 2 points) will give you another 30% resistance to your spells being dispelled. This is a great thing as it counts for Slow, Frost Nova, Blast Wave, etc. When you put that crowd control or slowing spell on a target, it'll stick if you have this talent.
Tier 2:
Arcane Concentration is where you live in Tier 2. This gives you a 10% chance to enter a clearcasting state when you damage anyone with a spell. That makes the next spell you cast FREE. You can't beat that with a stick...err...staff.
Tier 3:
Magic Attunement gives you basically 50% more damage when you have Amplify Magic on your target. Badass. Spell Impact gives 6% more damage to some of your spells. Normally I don't take spells like this because they're generally only used for 1 or maybe 2 spells. I took this talent though, because it does it to essentially all of the spells you're going to be using the most. That 6% adds up when it's stacked on to every spell you'll be using.
Tier 4:
Arcane Shielding makes your Mana Shield take more damage. There's nothing wrong with that, especially because you're somewhat Vulnerable. You don't have Blazing Speed from the Fire tree, or Ice Barrier from Frost. Mana Shield is the best you've got, you might as well make it count. Improved Counterspell will make sure nobody casts a spell at all for 4 seconds after you Counter them. 4 seconds is a very long time in PvP. It's enough to give you some time to plan some moves, cast a long spell, etc. Torment the Weak gives you extra damage to players that are slowed or ensnared, which a lot of the time is going to be the case with you. Whether it's the chilled effect from your Ice Armor or Frost Nova, or even Roots from a druid, this will come in handy.
Tier 5:
Improved Blink makes you harded to hit after you use Blink. This is very useful considering you only ever use Blink when you're taking damage. This means it's efficient 100% of the time. Presence of Mind makes your next spell with a cast time under 10 seconds INSTANT. Think of all the things you can do with this. I'm not going to spoil the possiblities of this talent for you. Be original!
Tier 6:
Arcane Instability increases Spell Damage and Critical Strike Rating by 3% each. This is fairly self explanatory. Arcane Potency is going to give you a hell of a lot better chance to critically hit after you gain Clearcasting (above) or Presence of Mind (which you'll be using every time it's up). This means that if you get Pyroblast after you're done with the Arcane tree, you've got a 30% + Your natural crit rating on that instant Pyroblast after you pop Presence of Mind (Ok, Ok, so I spoiled the presence of mind possiblities!)
Tier 7:
Arcane Empowerment makes your Arcane Missiles a lot more potent. This isn't a bad thing since you'll be using them during EVERY FIGHT. Arcane Power makes you do more damage but your spells also cost more. Not a problem in PvP. Fights are short lived and if they go right, you shouldn't be out of mana at the end of them anyway.
Tier 8:
Mind Mastery boosts spellpower by 15% of your total intellect. Since Intellect is the Mage's main statistic, this will give you a great damage boost.
Tier 9:
Missile Barrage grants your other spells to increase the casting time of Arcane Missiles. Just like above, hell yes. You'll be using Arcane MIssiles a lot, why not buff them to their maximum Potential? Also grab Slow, this is great for just making your opponents wildly inefficient and unable to do much to stop you from battering them down.
Tier 10:
Netherwing Presence makes you faster (6% faster to be exact). Essentially, you now do 6% more damage. Hooray! Spell Power is a MUST HAVE. It gives your critical strike damage bonus 50% more damage, and for only 2 points. wowzers!
Tier 11:
Arcane Barrage does a buttload of Damage. End of Story! =)
Check out my other articles for more on World of Warcraft!
World of Warcraft: Beast Mastery Hunter PvP / Hunter Builds
World of Warcaft: Subtlety Rogue PvP / Rogue Builds
World of Warcaft: Frost Mage PvP / Mage Builds
Published by Thomas Kearo
I write on a multitude of topics. Variety is the spice of life! My topics include Consumer Reviews, Entertainment and more! Thanks for viewing my articles! View profile
Horde Leveling in World of Warcraft - A Guide to Becoming a Master Player!This is a review of the eBook entitled Joanas 1-70 Horde Leveling World of Warcraft Guide.
How I Overcame World of Warcraft AddictionWorld of Warcraft addiction. WoW has gripped millions of players who came seeking fun and never thought they would become a video game addict. The personal story of how world of...- Power-Leveling Tips: A World of Warcraft GuideLearn some tips and tricks for maximizing your leveling efficiency in World of Warcraft.
- What's so Great About World of Warcraft?A review of World of Warcraft for parents and others. The author provides an article in question and answer format to be used as a guide for potential players and as a parental resource.
- World of Warcraft: Will Wrath of the Lich King Expand the Game to Even More Players?The new Wrath of the Lich King expansion is changing World of Warcraft.
- World of Warcaft: Frost Mage PvP / Mage Builds
- World of Warcraft Classes Overview
- Why World of Warcraft is My Favorite Online Role-Playing Game
- World of Warcraft: A Warrior's Guide
- World of Warcraft: A Basic Hunters Guide
- World of Warcraft: Arms Warrior PvP Post 3.1
- World of Warcraft Guide: Field Manual




1 Comments
Post a CommentHey, Great Article. I think you'd really like Noobstation.com