With the release of a new Elemental Hero it was thought that maybe, just maybe these decks would become better. Well Elemental Hero Ocean is indeed a good card, but not even close to the miracle the Elemental Hero's need in order for them to work. Ocean's effect is as follows "Activate once per turn, during your Standby Phase. Return 1 "Elemental Hero" or "Destiny Hero" monster you control or in your Graveyard to its owner's hand". The problem lies with the cards low attack, at 1500 he's not going to be around for your next standby phase in order for his effect to activate.
This card is better then most, but still does not fill the void that is left by Elemental Hero support. This one single type of creatures has more support cards then any other type in the game, yet quantity does not equal quality. There are dozens of cards, monsters, magics, and traps that can help the Elemental Hero's but nothing to make them a viable tournament deck. Even in my build of the deck I had to incorporate so many other cards that the deck actually seems like a monster destruction beat down deck with a splash of Elemental Hero's throw in.
The problem lies within the structure that the Elemental Hero's have. All their monsters are weak; none have over 1800 attack without having to offer a tribute, making them all susceptible to any monster attack when an opponent goes on the offensive. Yes Skyscraper and Skyscraper 2 help in this aspect, but don't do enough to all them to survive. Skyscraper after all is only for when you go on the attack, the 1000 point bonus goes away while you're on defense.
Also because their only way of attacking is fusions your hand will become extremely slim right after the first time you fuse. If you have six cards in your hand with one elemental hero on the field you will lose almost all the cards in your hand in one turn. Summon a monster, your down to 5, play polymerization, that's 4, fuse the monster on the field with the one in your hand, now you have 3, and now lay down a trap or quick play magic card, you have 2 cards left. All that to summon a monster that is halfway decent, and will more then likely die in the next turn. It's really not worth it, Elemental Hero's really need more draw power more then anything. Even their counter parts, the Destiny Hero's got some draw power cards recently in the form of Destiny Draw, so now it should be the Elemental Hero's turn.
Monster involving the name Elemental Hero really don't have any game supporting effects either. Necroshade has a really good effect, and of course Ocean does if you can keep him alive. Wildheart is decent, and for the most part the others have no effect. There needs to be some searching or monster destruction effects added to the arsenal of Elemental Hero's in order for them to make something of themselves.
Like I said, there are a ton of support cards for the Elemental Hero's. Hero Signal, Spark Blaster, Clay Charge, Bubble Blaster, Bubble Illusion, Feather Shot, Feather Wind, Burst Return, Fake Hero, and much much more. You may ask yourself "How can none of that be good?" Well some of those support cards are decent, but there is just so much more that is better. Those cards listed support only certain Elemental Hero's, Burst Return works only when Burstinitrix is in play, Feather Wind for Avain, Clay Charge for Clay Man and so on. So all this support that the Elemental Hero's have are just way too conditional to be placed in any deck.
If Upperdeck ever wants to see the Elemental Hero's become a competitive deck then they really need to improve the support cards. Also they need better, more powerful monsters that can stand up to such monsters like Cyber dragon in the current meta. Elemental Hero's are a very fun and interesting deck to play, it just is not the most practical choice to take to any major event. Perhaps the release of Ocean is a good sign, a sign of better days ahead for the Elemental Hero's or perhaps he will be tossed aside like so many other useless support cards for this arch type, only time will tell, but we can hope.
Published by Robert Guinn
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5 Comments
Post a Commenthey ppl i just bought a e-hero (elamental) woodsman for a quater an also a terra firma it is a fusion of woods man and ocean man i just need OCEAN MAN!!!!!!!!!!
I am trying to make a elemental hero deck, I only have the monsters, with out the fused Neos heroes, need spell and trap cards but don't know which ones to buy, please email me at lcolells51@aim.com and give me any ideas you have please. I just started Yugioh by the way....thanks abunch
btw i meant 2000 def for woodsman not 200 soz
i no it may seem dull but i run an elemental hero deck n i fair pretty well wiv it, but then agen i use japanese heroes tht judai(jaden) uses in the gx manga, n to point out stratos, neos alius, captain gold all have ATKs of 1800 or more without a sacrifice, then prisma has 1700, n the heat(japanese one tht i hav) starts wiv 1600 n gains 200 for every elemental hero on the field n doesnt say "not including this one" which means he starts with 1800 neway, added with elemental hero woodsman's(jap) 200 def and ability to bring a polymerization from either ur deck or ur grave to ur hand every turn means tht u can use the heroes for wat they do best and tht is fuse wiv one another
You should see what a Big City deck can do. The thing is you forgot the most important hero, Stratos. That guy alongside with OCean usually you will be drawing 1 card extra each turn.